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        <title>VFX PLANET</title>
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        <description>Visual Effects &amp; Animation Headlines</description>
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            <title>CGI Haters Club, Ride For &#39;Transformers, &amp; VFX Directors Advisory...</title>
            <link>http://vfxplanet.vox.com/library/post/cgi-haters-club-ride-for-transformers-vfx-directors-advisory.html?_c=feed-rss-full</link>   
            <author>nobody@vox.com(WebMaster)</author>
            <comments>http://vfxplanet.vox.com/library/post/cgi-haters-club-ride-for-transformers-vfx-directors-advisory.html?_c=feed-rss-full</comments>
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            <pubDate>Fri, 16 May 2008 08:49:30 -0700</pubDate>         
            
            <description>    &lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&amp;#39;Prince Caspian&amp;#39; Looks for $80M Open&lt;/strong&gt;&lt;/span&gt;
&lt;/p&gt;&lt;p&gt;
(&lt;a href=&quot;http://latimes.com/&quot; target=&quot;_blank&quot;&gt;latimes.com&lt;/a&gt;) &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Testing faith is a major theme of &amp;quot;The&lt;br /&gt;
Chronicles of Narnia&amp;quot; stories, but Hollywood clearly has confidence in&lt;br /&gt;
the fantasy film franchise from Walden Media and Walt Disney Pictures.
&lt;/p&gt;&lt;p&gt;
&amp;quot;The Chronicles of Narnia: Prince Caspian,&amp;quot; opening today at 3,929&lt;br /&gt;
theaters in the U.S. and Canada, is essentially the only movie of the&lt;br /&gt;
summer with a weekend to itself (even next week&amp;#39;s &amp;quot;Indiana Jones and&lt;br /&gt;
the Kingdom of the Crystal Skull&amp;quot; and Will Smith&amp;#39;s upcoming &amp;quot;Hancock&amp;quot;&lt;br /&gt;
face a piece of road kill -- er, a &amp;quot;counterprogramming&amp;quot; picture going&lt;br /&gt;
wide).
&lt;/p&gt;&lt;p&gt;
Pent-up demand should help the sequel to &amp;quot;The Chronicles of Narnia:&lt;br /&gt;
The Lion, the Witch and the Wardrobe&amp;quot; outdo the original, at least on&lt;br /&gt;
the initial weekend. Consumer tracking surveys show that the&lt;br /&gt;
big-budget &amp;quot;Prince Caspian&amp;quot; could debut at $75 million to $80 million,&lt;br /&gt;
knocking Marvel Studios and Paramount Pictures&amp;#39; &amp;quot;Iron Man&amp;quot; from the&lt;br /&gt;
top of the box-office heap.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Digital Domain IPO Vanishes&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://online.wsj.com/&quot; target=&quot;_blank&quot;&gt;online.wsj.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; The largest U.S. IPO ever, that of Visa Inc., managed
a successful debut in March, and is now trading 88% above its IPO price
of $44. Others haven&amp;#39;t been as lucky; unprofitable special-effects firm
Digital Domain failed to price last month, and it has no firm date set
for the future.
&lt;p&gt;&amp;quot;If you speak with people who have been following the
[stock] markets for a long time, many of them say the current
circumstances in the U.S. economy are unlike any they have ever seen
before. Their ability to predict where the market will go is limited
due to a lack of relevant history,&amp;quot; says Scott Gehsmann, a global
capital-markets partner at PricewaterhouseCoopers. &amp;quot;This uncertainty is
causing volatility, and volatility is challenging deal execution.&amp;quot;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;&amp;#39;Speed Racer&amp;#39; &amp;amp;&amp;#160; Orig. &amp;#39;Star Wars&amp;#39; Have Same Opening Weekend&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt; (&lt;a href=&quot;http://io9.com/&quot; target=&quot;_blank&quot;&gt;io9.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; In an interesting column over at AMC, scifi writer and film critic John Scalzi explains why &lt;em&gt;Speed Racer&lt;/em&gt;
is doomed not so much because of its content, but because of the
changing economics of film distribution. He points out that when &lt;em&gt;&lt;strong&gt;&lt;em&gt;Star Wars&lt;/em&gt;
went into wide release in 1977, it garnered the equivalent (adjusted
for inflation) of about $20 million its opening weekend&lt;/strong&gt;&lt;/em&gt; — exactly what &lt;em&gt;Speed Racer&lt;/em&gt; earned. And it was considered a monster hit. What has changed? For one thing, &lt;em&gt;Star Wars&lt;/em&gt; was able to stay in theaters for nearly a year.



&lt;p&gt;These days, a hit film usually scores over $50 million at the box
office its first week, and it&amp;#39;s not unusual for it to have as much as a
fifty percent dropoff in the following weeks. In other words, hit films
are almost never created via word-of-mouth anymore. Either the studio
and reviewers have created enough buzz about a film before opening day
to drive insane crowds into the theaters, or the film flops.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;
&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Hong Kong Ups Visual f/x Profile&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;
(&lt;a href=&quot;http://variety.com/&quot; target=&quot;_blank&quot;&gt;variety.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Special effects in Hong Kong movies have ranged from the distinctly ropey to absolutely eye-popping.&lt;p&gt;But
the territory is now becoming a serious player as a vfx supplier to the
local, mainland Chinese and international markets, leaving behind the
days when removal of wirework was stock in trade and topline effects
went to firms in California or Australia.&lt;/p&gt;But
if those pics failed to give Hong Kong effects the global showcase that
was hoped for, there are signs that bigger, more international movies
are also beckoning. Most notable of these is Universe Entertainment&amp;#39;s
$12 million &amp;quot;Storm Riders II,&amp;quot; helmed by Danny and Oxide Pang. Pic,
which started lensing last month, will aim for a &amp;quot;300&amp;quot;- or &amp;quot;Sin
City&amp;quot;-like look using greenscreens throughout.&lt;br /&gt;
&lt;p&gt;&amp;quot;It is more than an adaptation,&amp;quot; says Universe&amp;#39;s CEO Alvin Lam.
&amp;quot;Visually, it will be a comicbook. CG will be dominant throughout.&amp;quot; Lam
also says they are aiming for a look never before seen in a Hong Kong
movie -- though the Pangs&amp;#39; &amp;quot;Re-Cycle&amp;quot; was an astonishing technical
triumph that preemed in Cannes two years ago and delivered a beautiful,
if confusing, fantasy universe.
&lt;/p&gt;Effects for &amp;quot;Storm Riders II&amp;quot; will come from Hong Kong&amp;#39;s newest vfx
player FatFace Prods. The company, which was founded by Centro alum Ng
Yuen-fai, moved from commercials into feature movies only with
&amp;quot;Re-Cycle&amp;quot; but has picked up a string of awards.
&lt;/p&gt;&lt;p&gt;Although genre restrictions still exist, there are now signs that
more mainland Chinese movies are making use of effects -- and that more
of them are turning to Hong Kong for the job.&lt;/p&gt;&lt;p&gt;Where Zhang
Yimou&amp;#39;s &amp;quot;Hero&amp;quot; went to the Orphanage, Australia&amp;#39;s Animal Logic and
Tweak Films for its effects in 2002, his 2004 &amp;quot;House of Flying Daggers&amp;quot;
used Menfond and Animal Logic, and his 2006 &amp;quot;Curse of the Golden
Flower&amp;quot; was serviced by Centro and the U.K.&amp;#39;s Moving Picture Co.
FatFace&amp;#39;s second feature was Peter Chan&amp;#39;s stunning $30 million
&amp;quot;Warlords.&amp;quot;
&lt;/p&gt;&lt;p&gt;Hong Kong firms face competition from neighboring China, which
turns out thousands of effects and animation graduates every year, but
which has lower standards and is more focused on low-cost servicing of
TV.&lt;/p&gt;&lt;p&gt;&amp;quot;Hong Kong has a great future for effects,&amp;quot; Lam says. &amp;quot;These
days, the equipment and software is the same everywhere and anyone with
money can buy it. Hong Kong&amp;#39;s strength is its creativity -- it has good
directors and great CGI directors.&amp;quot;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;
Steam-Punk Sci-fi For &amp;quot;City of Ember&amp;quot;&lt;/strong&gt;&lt;/span&gt;
&lt;/p&gt;&lt;p&gt;
The latest fantasy novel adaption from Fox Walden is City of Ember.&lt;br /&gt;
Based on the 2003 novel by Jeanne Duprau, Ember follows two kids, Lina&lt;br /&gt;
and Doon, who live in the City of Ember, where the sky is always dark.&lt;br /&gt;
As Ember&amp;#39;s power source begins to fail and the lamps start to flicker,&lt;br /&gt;
they search for clues that will unlock ancient mysteries about the&lt;br /&gt;
city and save the people of Ember.
&lt;/p&gt;&lt;p&gt;
Take a look: &amp;#160; &lt;a href=&quot;http://www.slashfilm.com/2008/05/15/city-of-ember-movie-trailer/&quot; target=&quot;_blank&quot;&gt;http://www.slashfilm.com/2008/05/15/city-of-ember-movie-trailer/&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;
Columbia Pictures has &amp;#39;Goosebumps&amp;#39;&lt;/strong&gt;&lt;/span&gt;
&lt;/p&gt;&lt;p&gt;
(&lt;a href=&quot;http://moviehole.net/&quot; target=&quot;_blank&quot;&gt;moviehole.net&lt;/a&gt;) &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Columbia Pictures has &amp;quot;Goosebumps&amp;quot; – and not&lt;br /&gt;
because another &amp;quot;Da Vinci Code&amp;quot; pic is in the works. No, they&amp;#39;ve&lt;br /&gt;
actually snagged the rights to R.L. Stine&amp;#39;s young-adult series,&lt;br /&gt;
according to Variety.
&lt;/p&gt;&lt;p&gt;
&amp;quot;Numerous people have tried to bring &amp;#39;Goosebumps&amp;#39; to the bigscreen,&lt;br /&gt;
but luckily Scholastic never found the right fit,&amp;quot; said Producer Neal&lt;br /&gt;
Moritz (&amp;quot;2 Fast 2 Furious&amp;quot;).&amp;quot;I&amp;#39;ve been a huge fan of the property for&lt;br /&gt;
a long time. I met with Deborah [Forte] several times and convinced&lt;br /&gt;
her that Original and Sony were the best place to take it.&amp;quot;
&lt;/p&gt;&lt;p&gt;
Sony and Scholastic see the property as a potential franchise.
&lt;/p&gt;&lt;p&gt;
&amp;quot;The time is ripe for doing a movie,&amp;quot; said Forte, who dubbed&lt;br /&gt;
&amp;quot;Goosebumps&amp;quot; the original &amp;quot;safe scare&amp;quot; property. &amp;quot;The first generation&lt;br /&gt;
of &amp;#39;Goosebumps&amp;#39; fans are in their early 20s now.&amp;quot;
&lt;/p&gt;&lt;p&gt;
Studio is fast-tracking the project and is focusing on finding a writer.
&lt;/p&gt;&lt;p&gt;
Moritz said they likely will cast unknown child actors and then pepper&lt;br /&gt;
the film with well-known thesps in supporting roles, much like Warner&lt;br /&gt;
did with the &amp;quot;Harry Potter&amp;quot; franchise.
&lt;/p&gt;&lt;p&gt;
The series also spawned a live-action TV show that aired on the Fox&lt;br /&gt;
Kids Network in the 1990s. Episodes of that series returned to the&lt;br /&gt;
small screen last year on Cartoon Network.
&lt;/p&gt;&lt;p&gt;
Matt Tolmach, co-president of Columbia, called the franchise &amp;quot;a truly&lt;br /&gt;
global brand that excites kids everywhere.&amp;quot; He added, &amp;quot;With so much&lt;br /&gt;
rich source material available to us, we expect to deliver a film that&lt;br /&gt;
will chill and thrill fans of this unique family-friendly franchise&amp;quot;.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&amp;#39;CGI Haters Club&amp;#39; Will Love Swedish Hulk&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://inentertainment.co.uk/&quot; target=&quot;_blank&quot;&gt;inentertainment.co.uk&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
We recently told you about the Universal release of The Incredible Hulk
and the new international trailer and you will probably remember me
banging on about the CGI which I totally hate , well a fan has come
along and made his own model which I must say is much better than
Hollywood&amp;#39;s version.
&lt;/p&gt;&lt;p&gt;Jonas Thornqvist from Sweden created this new Incredible Hulk model
using 3ds max, mental ray and Photoshop software, he said that though
the new movie is coming out he wanted to create his very own version,
he carried on to say that it was very hard to make the model with that
much mass but he did enjoy the process.
&lt;/p&gt;&lt;p&gt;Well all I can say is Jonas you are a god and a genius because I
agree that the model you created is by far much better than the CGI
crap that the film has. Come on people come here and debate all you
like I still stand by the fact the CGI within the film makes the
Incredible Hulk look pathetic, even more so child like material. It is
supposed to be a great movie fair enough but come on it is not supposed
to be an animated film.

&lt;/p&gt;&lt;p&gt;
Take a look:&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;a href=&quot;http://www.inentertainment.co.uk/20080516/all-cgi-haters-of-the-incredible-hulk-will-love-fans-model-he-created/&quot; target=&quot;_blank&quot;&gt;http://www.inentertainment.co.uk/20080516/all-cgi-haters-of-the-incredible-hulk-will-love-fans-model-he-created/&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;
Go Riding with the &amp;#39;Transformers&amp;#39;!&lt;/strong&gt;&lt;/span&gt;
&lt;/p&gt;&lt;p&gt;
(&lt;a href=&quot;http://moviehole.net/&quot; target=&quot;_blank&quot;&gt;moviehole.net&lt;/a&gt;) &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Sounds like those robots-in-disguise might&lt;br /&gt;
be chasing down some bikers?
&lt;/p&gt;&lt;p&gt;
A casting call just arrived in my inbox advertising for a &amp;quot;female&lt;br /&gt;
motorcycle rider&amp;quot; to do a days work on &amp;quot;Transformers&amp;quot;.
&lt;/p&gt;&lt;p&gt;
This &amp;quot;Very Attractive Female Actor Under 30 Years Old&amp;quot; must &amp;quot;have&lt;br /&gt;
extensive experience/training in riding motorcycles&amp;quot;.
&lt;/p&gt;&lt;p&gt;
The actress would be a day-player.
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;WALL-E Spotted in LA is Animatronic Heaven&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;br /&gt;(&lt;a href=&quot;http://nentertainment.co.uk/&quot; target=&quot;_blank&quot;&gt;nentertainment.co.uk&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
Oh my god this is so cute, it reminds me of Johnny 5, Disney/Pixar have
developed an amazing mobile animatronics version of WALL-E to run
around the Disney amusement parks, the video shows WALL-E in action and
you can see why he is easy to fall in love with, that voice is well
cool.
&lt;/p&gt;&lt;p&gt;Just so you know the movie is out this year, in the UK it releases
18 July 2008, and in USA it releases 27 June 2008, it releases in many
other countries this year also.
&lt;/p&gt;&lt;p&gt;
Take a look: &amp;#160; &amp;#160; &amp;#160;&lt;a href=&quot;http://www.vimeo.com/1014358&quot; target=&quot;_blank&quot;&gt;http://www.vimeo.com/1014358&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;&lt;p&gt;
&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;
James Cameron&amp;#39;s Plans After Avatar?&lt;/strong&gt;&lt;/span&gt;
&lt;/p&gt;&lt;p&gt;
(The Hollywood Reporter) &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;quot;After &amp;#39;Avatar,&amp;#39; I want to do&lt;br /&gt;
something a lot smaller,&amp;quot; James Cameron told The Hollywood Reporter on&lt;br /&gt;
Thursday.
&lt;/p&gt;&lt;p&gt;
A possible next project is The Dive, a true story about the romance&lt;br /&gt;
between controversial Cuban free diver Francisco &amp;quot;Pipin&amp;quot; Ferreras and&lt;br /&gt;
Frenchwoman Audrey Mestre. Under his guidance, Mestre became a free&lt;br /&gt;
diver who broke several world records but died in 2002 while&lt;br /&gt;
competing.
&lt;/p&gt;&lt;p&gt;
&amp;quot;It&amp;#39;s a drama, a love story,&amp;quot; Cameron said. &amp;quot;This will require&lt;br /&gt;
underwater photography, which will look gorgeous in 3-D.&amp;quot;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;
ILM&amp;#39;s Contribution to &amp;#39;Speed Racer&amp;#39; Clarified&lt;/strong&gt;&lt;/span&gt;
&lt;/p&gt;&lt;p&gt;
(&lt;a href=&quot;http://huntingtonnews.net/&quot; target=&quot;_blank&quot;&gt;huntingtonnews.net&lt;/a&gt;) &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;Regarding Tony Rutherford&amp;#39;s review of&lt;br /&gt;
Speed Racer posted [May 13 &lt;a href=&quot;http://www.huntingtonnews.net/columns/080513-rutherford-columnsspeedracermovie.html&quot; target=&quot;_blank&quot;&gt;http://www.huntingtonnews.net/&lt;br /&gt;
columns/080513-rutherford-columnsspeedracermovie.html&lt;/a&gt;], it seems that&lt;br /&gt;
Mr. Rutherford is under the impression that Industrial Light &amp;amp; Magic&lt;br /&gt;
was the primary visual effects house on the film -- which couldn&amp;#39;t be&lt;br /&gt;
further from the truth.
&lt;/p&gt;&lt;p&gt;
ILM was called in late in the post production schedule to work on a&lt;br /&gt;
single sequence which totaled roughly 38 shots, or 4-minutes of screen&lt;br /&gt;
time. Another company, Digital Domain, was the primary vendor for the&lt;br /&gt;
effects work contributing nearly 2-hours of the work that appears in&lt;br /&gt;
the film.
&lt;/p&gt;&lt;p&gt;
We certainly would not your readers to think we were taking credit for&lt;br /&gt;
the work of another company and to that end, I hope Mr. Rutherford&amp;#39;s&lt;br /&gt;
review will be corrected as soon as possible.
&lt;/p&gt;&lt;p&gt;
If you&amp;#39;d like to see our work look no further than Marvel&amp;#39;s new film&lt;br /&gt;
Iron Man for which Industrial Light &amp;amp; Magic was the primary visual&lt;br /&gt;
effects house on.
&lt;/p&gt;&lt;p&gt;
Thank you,
&lt;/p&gt;&lt;p&gt;
Greg Grusby&lt;br /&gt;
Technical Publicist, INDUSTRIAL LIGHT &amp;amp; MAGIC&lt;br /&gt;
San Francisco CA 94129
&lt;/p&gt;&lt;p&gt;
Source: &amp;#160; &lt;a href=&quot;http://www.huntingtonnews.net/letters/080515-grusby-lettertotheeditor.html&quot; target=&quot;_blank&quot;&gt;http://www.huntingtonnews.net/letters/080515-grusby-lettertotheeditor.html&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;CG VFX:&amp;#160; Director Discretion Advisory&lt;/strong&gt;&lt;/span&gt;
&lt;/p&gt;&lt;p&gt;
(&lt;a href=&quot;http://thepost.ohiou.edu/&quot; target=&quot;_blank&quot;&gt;thepost.ohiou.edu&lt;/a&gt;) &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; As technology advances, the&lt;br /&gt;
special effects created through computers become more and more&lt;br /&gt;
unbelievable.
&lt;/p&gt;&lt;p&gt;
t&amp;#39;s hard to believe that the fight scenes in movies such as Spider-Man&lt;br /&gt;
can be so exciting, or that viewers get so attached to Gollum in the&lt;br /&gt;
Lord of the Rings movies, even though what&amp;#39;s on the screen is&lt;br /&gt;
essentially the result of a bunch of ones and zeros.
&lt;/p&gt;&lt;p&gt;
Despite these advances, it&amp;#39;s still hard for filmmakers to create an&lt;br /&gt;
entire virtual world that audiences want to see.
&lt;/p&gt;&lt;p&gt;
One of the most recent examples of this was Beowulf director Robert&lt;br /&gt;
Zemeckis&amp;#39; version of the ancient legend. The movie failed to &lt;br /&gt;connect to some audiences because the world that Zemeckis created was too fake.
&lt;/p&gt;&lt;p&gt;
The technique used on Beowulf involved taking the actors&amp;#39; performances&lt;br /&gt;
and animating over them, creating a frightening effect where the&lt;br /&gt;
characters seemed to have hollow eyes and very little soul.
&lt;/p&gt;&lt;p&gt;
Last weekend, the Wachowski Brothers&amp;#39; Speed Racer opened to both&lt;br /&gt;
critical and commercial failure. Although the actors in Speed Racer&lt;br /&gt;
were still live action, the race scenes were horrible computer&lt;br /&gt;
animation.
&lt;/p&gt;&lt;p&gt;
If I had to guess, most audiences were probably turned off by the fact&lt;br /&gt;
that it seemed as if the races lacked the dramatic weight of Cars.
&lt;/p&gt;&lt;p&gt;
So how is it that filmmakers can&amp;#39;t make a movie as exciting as a cartoon? &lt;br /&gt;Because instead of using computer effects to enhance the movie, filmmakers &lt;br /&gt;just used computers to fill in for their lack of storytelling.

&lt;/p&gt;&lt;p&gt;
The reason that Gollum is so compelling is not just because he&amp;#39;s a&lt;br /&gt;
computer creation. It&amp;#39;s because the story of Gollum is so sad that the&lt;br /&gt;
expressions on his face just enhance it.
&lt;/p&gt;&lt;p&gt;
None of that is evident in Beowulf, where the hero&amp;#39;s lust for women —&lt;br /&gt;
his supposed Achilles&amp;#39; heel — is something of an afterthought. It&lt;br /&gt;
barely comes through the animation.
&lt;/p&gt;&lt;p&gt;
The more filmmakers use computers for special effects, the more&lt;br /&gt;
amazing the special effects have become. But if the effects become the&lt;br /&gt;
substitution for actual stories, films are in for a lot of trouble.&lt;/p&gt;&lt;p&gt;
Ethan Goldsmith is a junior video production major and a columnist for&lt;br /&gt;
The Post. Send him an e-mail at &lt;a href=&quot;mailto:eg973705@ohiou.edu&quot; target=&quot;_blank&quot;&gt;eg973705@ohiou.edu&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Darth Vader Spared Jail&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://fox23.com/&quot; target=&quot;_blank&quot;&gt;fox23.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
A man who dressed up as Darth Vader and attacked the founder of
Britain&amp;#39;s first Jedi church was spared jail today.
&lt;/p&gt;&lt;p&gt;Arwel Wynne Hughes, 27, donned a black cape and bin bag to confront
the Star Wars obsessives while they filmed a documentary to promote
their Jedi Church, which was formed last year.&lt;/p&gt;&lt;p&gt;He escaped prison, landing a two-month suspended sentence. &lt;br /&gt;&lt;span style=&quot;color: #888888&quot;&gt;
&lt;/span&gt; &lt;/p&gt;    &lt;p style=&quot;clear:both;&quot;&gt; 
    &lt;a href=&quot;http://vfxplanet.vox.com/library/post/cgi-haters-club-ride-for-transformers-vfx-directors-advisory.html?_c=feed-rss-full#comments&quot;&gt;Read and post comments&lt;/a&gt;   |   
    &lt;a href=&quot;http://www.vox.com/share/6a00d09e46cd87be2b00fa9675565b0002?_c=feed-rss-full&quot;&gt;Send to a friend&lt;/a&gt; 
&lt;/p&gt;
 
            </description>   
        </item> 
 
        <item>
            <title>Disney Anim Overtime, Hobbit Q&amp;A, &amp; Lucas and Zemeckis B-Day Boys...</title>
            <link>http://vfxplanet.vox.com/library/post/disney-anim-overtime-hobbit-qa-lucas-and-zemeckis-b-day-boys.html?_c=feed-rss-full</link>   
            <author>nobody@vox.com(WebMaster)</author>
            <comments>http://vfxplanet.vox.com/library/post/disney-anim-overtime-hobbit-qa-lucas-and-zemeckis-b-day-boys.html?_c=feed-rss-full</comments>
            <guid isPermaLink="true">http://vfxplanet.vox.com/library/post/disney-anim-overtime-hobbit-qa-lucas-and-zemeckis-b-day-boys.html?_c=feed-rss-full</guid> 
            <pubDate>Wed, 14 May 2008 21:51:12 -0700</pubDate>         
            
            <description>    &lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Overtime Crunch At Disney Animation Studios&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://animationguildblog.blogspot.com/&quot; target=&quot;_blank&quot;&gt;animationguildblog.blogspot.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
I whiled away Tuesday afternoon at Disney Animation Studios. There was
lots of activity going on -- story meetings, animator meetings,
supervisors rushing to and fro. I was told by a staffer that more
production employees are coming on board for Princess and the Frog in
the near future as Princess continues to ramp up ...
&lt;/p&gt;&lt;p&gt;The Bolt crew is working lots of overtime. Nobody seems downhearted
about it (but maybe genuine fatigue hasn&amp;#39;t set in). One European said
to me: &lt;em&gt;&lt;strong&gt;&amp;quot;I never got extra money for working overtime back home, so I like this fine.&amp;quot;&lt;/strong&gt;&lt;/em&gt;
&lt;/p&gt;&lt;p&gt;It does my heart good to see a little of the moolah spread around.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;Grand Theft Auto IV breaks Guinness World Records &lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://straight.com/&quot; target=&quot;_blank&quot;&gt;straight.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
Grand Theft Auto IV is not just a gleaming cube of excellence. By
selling 3.6 million copies and raking in US$310 million in its first
day of release, GTA IV claimed both the Guinness World Records for
highest grossing video game in 24 hours and the highest revenue
generated by an entertainment product in 24 hours.
&lt;/p&gt;&lt;p&gt;This has established GTA IV as the biggest entertainment release of
all time, quite a feat when you consider other blockbusters such as
Harry Potter &amp;amp; the Deathly Hallows, which took in US$220 million,
and Halo 3, with US$170 million.
&lt;/p&gt;&lt;p&gt;Rockstar Entertainment can now sit on its giant throne made of
money as one of the biggest players in the gaming industry. Even with
Electronic Arts trying to buy Take 2, the publisher of GTA, Bioshock
and its 2K sports games, Rockstar still controls its own destiny. 
&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;Dragonball VFX Crew Deduced&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://dragonballmovieblog.net/&quot; target=&quot;_blank&quot;&gt;dragonballmovieblog.net&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
We&amp;#39;ve never really had word on who would be handling the visual effect
for Dragonball. We know that Ariel Velasco-Shaw is the VFX supervisor,
and we know that Image Engine and Ollin Studio were doing
pre-visualization work. 
&lt;/p&gt;&lt;p&gt;Well, now it seems we have confirmation that Zoic Studios (Van
Helsing, The day After Tomorrow, Spider-Man 2) is working on the film. &lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;Go Behind the Scenes Of Groundbreaking &amp;quot;Clone Wars&amp;quot;&lt;/strong&gt;&lt;/span&gt;
&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://comingsoon.net/&quot; target=&quot;_blank&quot;&gt;comingsoon.net&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
Lucasfilm has announced that &amp;quot;Star Wars Weekends&amp;quot; at Disney&amp;#39;s Hollywood
Studios will give a sneak peek at Star Wars: The Clone Wars, coming to
theaters on August 15:
&lt;/p&gt;&lt;p&gt;The Star Wars adventures continue on Aug. 15 with the theatrical
release of STAR WARS: THE CLONE WARS from Lucasfilm Animation, and this
year&amp;#39;s Star Wars Weekends at Disney&amp;#39;s Hollywood Studios at the Walt
Disney World Resort will offer fans an exciting, in-depth look at the
making of this big-screen animated epic.
&lt;/p&gt;&lt;p&gt;Among the features at this year&amp;#39;s Star Wars Weekends, which run
every Friday, Saturday and Sunday from June 6 to June 29, 2008, will be
&amp;quot;Behind the Force – Experience THE CLONE WARS,&amp;quot; an exploration of the
creation of this groundbreaking Star Wars feature film. During
&amp;quot;Experience THE CLONE WARS,&amp;quot; fans will get a chance to meet a
representative of Lucasfilm Ltd. and, at the culmination of the
presentation, see an exclusive clip of STAR WARS: THE CLONE WARS that
can be seen only at Disney&amp;#39;s Hollywood Studios during Star Wars
Weekends.
&lt;/p&gt;&lt;p&gt;More:&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;a href=&quot;http://www.comingsoon.net/news/movienews.php?id=44989&quot; target=&quot;_blank&quot;&gt;http://www.comingsoon.net/news/movienews.php?id=44989&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Imagemovers Digital VP Heads To Hasbro&lt;/strong&gt;&lt;/span&gt;
&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://playthings.com/&quot; target=&quot;_blank&quot;&gt;playthings.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
Hasbro has tapped movie industry veteran Bennett Schneir to fill the
newly-created position of Senior Vice President and Managing Director,
Motion Pictures.
&lt;/p&gt;&lt;p&gt;Schneir comes to Hasbro from filmmaker Robert Zemeckis&amp;#39; production
company, ImageMovers, where he worked on a number of major motion
pictures, including What Lies Beneath, Cast Away, The Polar Express,
Monster House and Beowulf. In his most recent role as ImageMovers
Digital&amp;#39;s VP of creative affairs, he oversaw all of the company&amp;#39;s
creative development and worked on many Disney-related projects as part
of ImageMovers&amp;#39; 10-year deal with The Walt Disney Company to produce
Disney-branded motion pictures. He began his career at Creative Artists
Agency.
&lt;/p&gt;&lt;p&gt;Hasbro recently inked a six-year strategic partnership with
Universal Pictures to produce at least four movies based on Hasbro
brands.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;ILM&amp;#39;s Dennis Muren Brings 70&amp;#39;s Sci-fi Look To Wall_E&lt;/strong&gt;&lt;/span&gt;
&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://promenadeblog.com/&quot; target=&quot;_blank&quot;&gt;promenadeblog.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
Because I had lost my Ratatouille poster last night I decided that the
best thing you could do was to attend another RenderMan presentation,
get another walking teapot, get another RenderMan sample DVD and to
fill out another survey sheet. In the comments section I apologized for
attending another session and that I was eager for a new poster.
Sometimes you just have to be honest. Still I took a seat not directly
in the front again.&lt;br /&gt;
The people from the jumping lamp studio&lt;/p&gt;&lt;p&gt;But
instead of hearing the same stuff again about the integration of
Massive into the Pixar pipeline by Ziah Fogel there was Afonso Salcedo,
one of the lighters at Wall-E who did about 3 or 4 percent of the shots
in the whole movie, &amp;quot;a good average&amp;quot;. I learned much about the way of
lighting at Pixar, and how they dodge using ray tracing, the Achilles
heel of RenderMan. For Wall-E the director wanted a 70s sci-fi movie
look so &lt;em&gt;&lt;strong&gt;Pixar got Dennis Muren over to set up some of the basic
lighting for Wall-E in the atrium with a 70mm-film camera with
anamorphic lenses. &lt;/strong&gt;&lt;/em&gt;They did tests on the DOF, the cushioning
and the way lens flares and iris circles look. That&amp;#39;s what I love about
Pixar: Total involvement and research for every project.
&lt;/p&gt;&lt;p&gt;Source with more:&amp;#160; &lt;a href=&quot;http://promenadeblog.com/index.php/2008-05-09_fmx08-day-three&quot; target=&quot;_blank&quot;&gt;http://promenadeblog.com/index.php/2008-05-09_fmx08-day-three&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Dell Phases Out Gaming Laptops&lt;/strong&gt;&lt;/span&gt;
&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://dianzhongwang.com/&quot; target=&quot;_blank&quot;&gt;dianzhongwang.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
Fresh from the Wall Street Journal comes some news from Dell: They&amp;#39;re
phasing out much of their XPS gaming line, including their Warcraft
laptops. You might remember the Dell XPS M1730 from our giveaway
contest, hand-ons analysis and reviews back when it first hit the
market. According to the article, the phaseout begins next month, so if
you&amp;#39;ve been thinking about getting one of these bad boys, you&amp;#39;d better
act fast.
&lt;/p&gt;&lt;p&gt;The website still doesn&amp;#39;t mention anything about the phase out, but
it seems likely it&amp;#39;ll be pulled soon. the $2999 price tag still seems a
bit steep to me, but it&amp;#39;s probably better than than the initial $4500
price tag, and better than the price that would probably be asked for
any versions that might appear on various auction sites once Dell
officially discontinues it. 
&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Talk To The Hobbit Boys&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://joblo.com/&quot; target=&quot;_blank&quot;&gt;joblo.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
Want to know what director Guillermo del Toro and producer Peter
Jackson have planned for their adaptation of THE HOBBIT and what lies
beyond? Why not ask them yourself?
&lt;/p&gt;&lt;p&gt;Using the enchanted parchment of the internets, Jackson has
extended that invitation to all fans of Tolkien&amp;#39;s little wanderer. Find
the details below, and click to find out how to get your Q&amp;#39;s in queue!&lt;/p&gt;&lt;p&gt;
Source:&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;a href=&quot;http://www.joblo.com/index.php?id=21095&quot; target=&quot;_blank&quot;&gt;http://www.joblo.com/index.php?id=21095&lt;/a&gt;&lt;/p&gt;&lt;p&gt;To
join the Unexpected Party with Peter Jackson and Guillermo del Toro and
chat about The Hobbit, please click &amp;quot;Register Now&amp;quot; here:&amp;#160; &lt;a href=&quot;http://www.wetanz.com/party/register/&quot; target=&quot;_blank&quot;&gt;http://www.wetanz.com/party/register/&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;What&amp;#39;s Next for Apple: 3D Gaming&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://seekingalpha.com/&quot; target=&quot;_blank&quot;&gt;seekingalpha.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
The most influential names in entertainment are furiously working with
the latest breakthrough 3D technology, and you can now add Steve Jobs
to the list that already includes three-time Academy Award winner James
Cameron, U2 visionary Bono, Lord of the Rings Director Peter Jackson,
and Imax (IMAX) co-CEOs Richard Gelfond and Bradley Wechsler.
&lt;/p&gt;&lt;p&gt;Apple has officially filed a patent for a 3D gaming controller that
will work with the Apple TV. As reported on Appleinsider.com, in the
November 2006 filing, published for the first time this week earlier
this month, the Cupertino-based electronics maker notes that the
three-dimensional remote control systems can detect an absolute
location to which a remote control is pointing in first and second
orthogonal axes (e.g., the x- and y-axes) and an absolute position of
the remote control in a third orthogonal axis (e.g., the z-axis).
&lt;/p&gt;&lt;p&gt;There have been a number of hints over the past year to suggest it
may only be a matter of time before the set-top box, like the iPod and
iPhone, will double as a casual gaming console.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;
Win the Ultimate Visual Effects Machine&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://tgdaily.com/&quot; target=&quot;_blank&quot;&gt;tgdaily.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
You may not have heard about this small manufacturer of VFX
workstations, but there is a good chance that you saw a movie or a TV
show with special effects done on one of these machines.
&lt;/p&gt;&lt;p&gt;BoxxX is celebrating its 10 year anniversary this year and in order
to celebrate the occasion, the company assembled an ultimate visual
effects machine based on Intel&amp;#39;s Skulltrail platform and Core 2 Extreme
processors. To create a Special Edition of its 3DBOXX machine (8400se),
the Boxx guys turned to Asetek for a new cooling system and posted a
new world record score on SPEC.org for a dual-processor workstation as
a result. No doubts, this overclocked workstation is a dream for any
enthusiast with really, really deep pockets.
&lt;/p&gt;&lt;p&gt;The $7700 base configuration includes 4 GB of memory, a Quadro
FX1700 graphics card, an 80 GB hard drive and a DVD burner. Add 12 GB
of memory, three 1 TB hard drives and a high-end Nvidia graphics card
and you end up with about twice that (display not included).&lt;br /&gt;
&lt;em&gt;&lt;strong&gt;&lt;br /&gt;This machine is 49.4% faster than latest Mac Pro system in Cinebench 10 and 37.7% faster in After Effects.&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Boxx
will be giving away one these machines Siggraph 2008. So, if you want
to get your chance and win this system head over to the conference and 
&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&amp;quot;Twilight&amp;quot; Sequels Shot Back-To-Back&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://darkhorizons.com/&quot; target=&quot;_blank&quot;&gt;darkhorizons.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; There&amp;#39;s one big problem for any actor playing a teenage vampire - teenagers age quickly, vampires do not.
&lt;/p&gt;&lt;p&gt;With post-production in full-swing on Summit Entertainment&amp;#39;s big
screen adaptation of &amp;quot;Twilight&amp;quot;, Stephenie Meyer&amp;#39;s first novel in the
series, talk already has turned to the sequels according to MTV News.
&lt;/p&gt;&lt;p&gt;Most interesting is that those involved are talking of adapting the
next two books &amp;#39;New Moon&amp;#39; and &amp;#39;Eclipse&amp;#39; back-to-back ala &amp;quot;The Matrix&amp;quot;
trilogy with the main purpose being to film the actors before growth
spurts change their features too much.
&lt;/p&gt;&lt;p&gt;Director Catherine Hardwicke says &amp;quot;Our vampires can&amp;#39;t age...if they
were like 45, people would say &amp;#39;What&amp;#39;s up?. [Filming them together]
could be the case. Then, you just get it done.&amp;quot;&lt;/p&gt;&lt;p&gt;Producer Greg
Mooradian adds &amp;quot;It&amp;#39;s been discussed. I can&amp;#39;t tell you we&amp;#39;re at that
place yet, but it&amp;#39;s definitely been discussed. [We like the idea of]
shooting them back to back, and shooting them simultaneously as they
did with &amp;#39;Lord of the Rings&amp;#39;. From a production standpoint, it&amp;#39;s a
great thing to do. But it&amp;#39;s quite an undertaking.&amp;quot;
&lt;/p&gt;&lt;p&gt;Any other reasons for doing it? &amp;quot;The goal is to keep it moving
quickly. [That will] give the audience a sense of knowing that the next
installment is going to come at a really specific increment of time.
We&amp;#39;re going to go as fast as humanly possible, especially since there
are at least four stories to tell. We&amp;#39;d like to keep a real consistency
as to how quickly we are able to do it.&amp;quot;
&lt;/p&gt;&lt;p&gt;Stephenie Meyer added that she supports the idea of shooting the
sequels simultaneously. Those involved have signed on for three films
and if the go-ahead is given it&amp;#39;s said that production on them could
start very soon.
&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;10 Hot Computer Driven Careers&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;#2:&amp;#160; Video Game Developer.&lt;/p&gt;&lt;p&gt;With
the continued expansion of the video game market into new demographics,
especially with the introduction of the Wii, the video game industry
continues to need solid game developers. In fact, there is evidence
that video games will be entering new domains, such as the health and
education industries, on much larger scales. And while video games
might have their detractors, gaming has benefits: imparting therapy,
teaching hand/eye coordination, planning and strategy, for starters.
That said, demands for newer and more innovative video games will
continue to grow. It remains to be seen how soon we&amp;#39;ll get to
holographic gaming, but video game developers and even video game
testers will have plenty of opportunities.
&lt;/p&gt;&lt;p&gt;#4:&amp;#160;&amp;#160; 3D Animation Technician.&lt;/p&gt;&lt;p&gt;The success of 3D animated
movies such as The Incredibles and Beowulf require both creative and
technical skills to use the necessary advanced animation systems that
are sometimes hybridized with live action footage. Throw in the
availability of free or inexpensive 3D applications such as POV-Ray,
Bryce, Poser, Terragen and many more - not to mention high-end sytems -
and there&amp;#39;s lots of technical skills to learn.
&lt;/p&gt;&lt;p&gt;Such technology is also used for TV shows and TV commercials, so
related career opportunities will increase, given the demand for visual
content.&lt;/p&gt;&lt;p&gt;More:&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;a href=&quot;http://computermajors.blogspot.com/2008/05/10-hot-computer-driven-careers.html&quot; target=&quot;_blank&quot;&gt;http://computermajors.blogspot.com/2008/05/10-hot-computer-driven-careers.html&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;No Wins for &amp;quot;Speed Racer&amp;quot; Overseas&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://showbizdata.com/&quot; target=&quot;_blank&quot;&gt;showbizdata.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Speed Racer hit the overseas market with all gaskets blowing. It earned just &lt;em&gt;&lt;strong&gt;$12.8 million in 30 countries&lt;/strong&gt;&lt;/em&gt;,
to place third at the international box office, behind Iron Man, which
remained the top film with a gross of $39 million in its second week. &lt;br /&gt;
Kerner Optical To Shoot 3D &amp;quot;Halloween Haunt&amp;quot;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://enews20.com/&quot; target=&quot;_blank&quot;&gt;enews20.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
The Jim Henson series &amp;quot;Fraggle Rock&amp;quot; will become a live-action musical
feature, populated by human characters and Fraggle Rock puppets. 
&lt;/p&gt;&lt;p&gt;The film produced by the Weinstein Co. Cory Edwards (&amp;quot;Hoodwinked!&amp;quot;) will resemble the classic Jim Henson series.&lt;/p&gt;&lt;p&gt;Edwards
is separately developing another project, a live-action feature
adaptation of Cedar Fair&amp;#39;s Halloween Haunt franchise, designed to be
shot in 3-D by Kerner Optical and produced by Davis Entertainment,
Davis Philips and Tracey Edmonds, Variety notes.
&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;Happy Birthday George &amp;amp; Bob&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://kvoa.com/&quot; target=&quot;_blank&quot;&gt;kvoa.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Today&amp;#39;s Birthdays: Movie producer George Lucas is 64.&amp;#160; Director Robert Zemeckis is 56&lt;br /&gt;&lt;span style=&quot;color: #888888&quot;&gt;
&lt;br /&gt;&lt;/span&gt; &lt;/p&gt;    &lt;p style=&quot;clear:both;&quot;&gt; 
    &lt;a href=&quot;http://vfxplanet.vox.com/library/post/disney-anim-overtime-hobbit-qa-lucas-and-zemeckis-b-day-boys.html?_c=feed-rss-full#comments&quot;&gt;Read and post comments&lt;/a&gt;   |   
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&lt;/p&gt;
 
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        <item>
            <title>Playstation 3 Render Farms, Meet ILM&#39;s Ben Snow, &amp; Prehistoric CG Creatures Explained...</title>
            <link>http://vfxplanet.vox.com/library/post/playstation-3-render-farms-meet-ilms-ben-snow-prehistoric-cg-creatures-explained.html?_c=feed-rss-full</link>   
            <author>nobody@vox.com(WebMaster)</author>
            <comments>http://vfxplanet.vox.com/library/post/playstation-3-render-farms-meet-ilms-ben-snow-prehistoric-cg-creatures-explained.html?_c=feed-rss-full</comments>
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            <pubDate>Wed, 14 May 2008 07:41:11 -0700</pubDate>         
            
            <description>    &lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Render Your Movie On A PlayStation 3&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://bloomberg.com/&quot; target=&quot;_blank&quot;&gt;bloomberg.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
International Business Machines Corp., the largest computer-services
provider, is making lower-cost supercomputers for Wall Street firms and
movie studios using chips designed for video-game consoles.
&lt;/p&gt;&lt;p&gt;The BladeCenter QS22 uses a new generation of the chip developed
for Sony Corp.&amp;#39;s PlayStation 3. The machine is five times faster and
has 16 times more memory than IBM&amp;#39;s earlier offering, the Armonk, New
York-based company said today in a statement.
&lt;/p&gt;&lt;p&gt;Threshold Animation Studios Inc., a Santa Monica, California-based
film company, will use the new computer to produce at least 18
pictures, including ``Food Fight,&amp;#39;&amp;#39; a movie featuring the voice of
Charlie Sheen that will be released this year.
&lt;/p&gt;&lt;p&gt;IBM is making supercomputers affordable to businesses in a bid to
boost hardware sales, which sagged 6.7 percent last quarter. The
company&amp;#39;s share of the supercomputer market increased to 46 percent in
November 2007 from 26 percent in 2002, according to the Top500 Project,
a supercomputer tracking group.
&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Korea &amp;amp; France Build A CG &amp;quot;Empire&amp;quot;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://darkhorizons.com/&quot; target=&quot;_blank&quot;&gt;darkhorizons.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
Korea and France will co-produce a movie based on French science
fiction writer Bernard Werber&amp;#39;s &amp;quot;Empire of the Ants&amp;quot; says Korea Times.
&lt;/p&gt;&lt;p&gt;Korean director Kim Moon S. will helm the 10 million euro project
for Studio3303 Films. About 60 percent of the film will be animated
while the rest will feature real-life images.&lt;/p&gt;&lt;p&gt;Kim will work on
the script, which will be in English, with an writer while Werber will
give overall feedback. Currently a rough treatment has been drafted and
the film will go into production this year and is slated for release in
2011.
&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Meet VFX Supervisor Ben Snow&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://features.cgsociety.org/&quot; target=&quot;_blank&quot;&gt;features.cgsociety.org&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
It&amp;#39;s a long way from a goat farm near Burra Creek outside Queanbeyan
outside Canberra in the Capital Territory of Australia, to San
Francisco, California USA.
&lt;/p&gt;&lt;p&gt;But, it&amp;#39;s an even bigger stretch to imagine that Ben Snow, a young
movie fan growing up in this remote location, could wind up as visual
effects supervisor at Industrial Light &amp;amp; Magic (ILM) for the
blockbuster film Iron Man.
&lt;/p&gt;&lt;p&gt;In grade 11, the aspiring moviemaker read an article in &amp;quot;American
Cinematographer&amp;quot; by Dennis Muren about his work as the effects director
of photography for &amp;quot;Star Wars: Episode V - The Empire Strikes Back.&amp;quot; &amp;quot;I
decided, &amp;#39;OK, I want to be a miniatures DP,&amp;#39;&amp;quot; Snow said. &amp;quot;But, I
couldn&amp;#39;t see how I could get from Canberra, Australia to ILM.&amp;quot;
&lt;/p&gt;&lt;p&gt;He took the long road, traveling first to London, then back to
Australia. But, he made it. Some twenty years after he had read the
article about &amp;quot;Episode V,&amp;quot; Dennis Muren himself mentored Snow into his
first credit as a visual effects supervisor.
&lt;/p&gt;&lt;p&gt;The film? &amp;quot;Star Wars: Episode II – The Attack of the Clones,&amp;quot; for which Snow received his second Oscar nomination.&lt;/p&gt;&lt;p&gt;More:&amp;#160;&amp;#160; &lt;a href=&quot;http://features.cgsociety.org/story_custom.php?story_id=4514&quot; target=&quot;_blank&quot;&gt;http://features.cgsociety.org/story_custom.php?story_id=4514&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;David Cronenberg in Talks for Timecrimes&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(ShockTillYouDrop.com)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&lt;div class=&quot;ArwC7c ckChnd&quot; id=&quot;1eq6&quot;&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
David Cronenberg (A History of Violence, The Fly) is a contender to
direct the remake of Nacho Vigalondo&amp;#39;s Timecrimes. The original
Spanish-language film Los Cronocrimenes is a noirish thriller about a
man who travels back in time half an hour to prevent a serious crime.
Timothy J. Sexton wrote the script for the new version.&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Santa Rosa&amp;#39;s RotoFactory A Hit With Hollywood VFX&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;(THE
PRESS DEMOCRAT)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Barely two years after opening its doors, a
Santa Rosa company that creates visual effects for Hollywood movies is
on a roll, with a dozen films under its belt and more in the works.&lt;br /&gt;
&lt;br /&gt;RotoFactory is part of a cluster of production companies, animation
studios and special effects shops around the Bay Area, which is quickly
gaining a reputation as Hollywood North.&lt;br /&gt;&lt;br /&gt;The startup is growing as Hollywood outsources its digital editing work, said &lt;em&gt;&lt;strong&gt;Eric Christensen,&lt;/strong&gt;&lt;/em&gt;
RotoFactory&amp;#39;s founder and CEO. While studios send many jobs to China
and India, they&amp;#39;re now turning to U.S. shops like RotoFactory because
they do quick, quality work, Christensen said.&lt;br /&gt;
&lt;br /&gt;&amp;quot;We do the shot once and we do it right,&amp;quot; said Christensen, 39, a digital artist and &lt;em&gt;&lt;strong&gt;six-year veteran of George Lucas&amp;#39; Industrial Light &amp;amp; Magic.&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;RotoFactory also gets jobs from other visual effects studios in the United States.&lt;br /&gt;
&lt;br /&gt;&amp;quot;There aren&amp;#39;t enough companies in L.A. to handle all the work,&amp;quot;
said Marty Shindler, a former studio executive who now is an
entertainment business consultant. &amp;quot;That creates a really good
opportunity for companies like RotoFactory that have a good stable of
people, do good work and can deliver on time and on budget.&amp;quot;&lt;br /&gt;
&lt;br /&gt;Christensen opened RotoFactory in a southwest Santa Rosa business
park in 2006. It provides rotoscope and digital paint production for
feature films, TV shows, commercials and video games.&lt;br /&gt;&lt;br /&gt;Rotoscoping
lets filmmakers digitally isolate characters or objects from their
surroundings in a frame of film. They can be placed in new backgrounds
that have been photographed separately or created on a computer.&lt;br /&gt;
&lt;br /&gt;Digital paint artists use software to create or change colors,
textures, shadows or reflections in a frame of film or video. They can
erase unwanted items in the background of a shot, including wires,
trees, poles and film crews.&lt;br /&gt;
&lt;br /&gt;Rotoscoping and digital painting are done after a film shoot, so filmmakers can clean up or enhance the footage.&lt;br /&gt;&lt;br /&gt;In
the past year, RotoFactory worked on &amp;quot;Enchanted,&amp;quot; &amp;quot;College Road Trip,&amp;quot;
&amp;quot;The Kite Runner,&amp;quot; &amp;quot;Rush Hour 3,&amp;quot; &amp;quot;The Spiderwick Chronicles,&amp;quot; &amp;quot;The
Mist&amp;quot; and &amp;quot;Jumper,&amp;quot; among others.&lt;br /&gt;
&lt;br /&gt;More recently, the business did visual effects for &amp;quot;The Love Guru&amp;quot; and &amp;quot;Get Smart,&amp;quot; both slated for release next month.&lt;br /&gt;&lt;br /&gt;The
self-funded startup now is seeking $1.5 million from investors to
expand into 3-D effects, Christensen said. It also wants to set up a
business office in Los Angeles.&lt;br /&gt;
&lt;br /&gt;The company struggled to get established during its first two
years, he said. RotoFactory scrambled for jobs during the 100-day
Writers Guild of America strike, which halted work on film projects and
cost the industry an estimated $2.5 billion.&lt;br /&gt;
&lt;br /&gt;&amp;quot;We took a hit with the writer&amp;#39;s strike,&amp;quot; said Christensen.&lt;br /&gt;&lt;br /&gt;Still,
RotoFactory made a profit in 2007 on sales in the high six figures, he
said. The privately-held company does not disclose revenues or earnings.&lt;br /&gt;
&lt;br /&gt;Last year&amp;#39;s &amp;quot;Rush Hour 3&amp;quot; marked the first time RotoFactory worked
directly for a major studio and got a listing in the film credits. Now
it&amp;#39;s working directly with four studios, New Line, Paramount, Universal
and Warner Brothers, Christensen said.&lt;br /&gt;
&lt;br /&gt;The company developed software that lets studios and other clients
check the progress of RotoFactory&amp;#39;s digital editing. The proprietary
software has helped RotoFactory build business, Christensen said.&lt;br /&gt;&lt;br /&gt;&amp;quot;It puts us into the room next door,&amp;quot; he said.&lt;br /&gt;
&lt;br /&gt;The startup employs between a dozen and 30 digital artists, depending on the project.&lt;br /&gt;&lt;br /&gt;Christensen
went to Santa Rosa&amp;#39;s Cardinal Newman High School and earned a film
degree at San Francisco State University. As a digital artist at
Industrial Light &amp;amp; Magic, he worked on &amp;quot;Mission Impossible III,&amp;quot;
&amp;quot;War of the Worlds,&amp;quot; &amp;quot;Pirates of the Caribbean&amp;quot; and &amp;quot;Harry Potter and
the Chamber of Secrets,&amp;quot; among other films.&lt;br /&gt;
&lt;br /&gt;He decided to open his own visual effects business after ILM moved
his division to San Francisco, stretching his daily commute from Santa
Rosa.&lt;br /&gt;&lt;br /&gt;Christensen is intent on keeping RotoFactory in Santa Rosa.&lt;br /&gt;&lt;br /&gt;
&amp;quot;I don&amp;#39;t want to move to L.A,&amp;quot; he said.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;Can &amp;quot;Transformers 2&amp;quot; Release In 3-D?&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;(&lt;a href=&quot;http://comingsoon.net/&quot; target=&quot;_blank&quot;&gt;comingsoon.net&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
The &amp;quot;2008 ShoWest Edition&amp;quot; of the Dolby newsletter (in PDF format) has
a list of upcoming 3-D releases and includes Transformers 2 (as well as
Steven Spielberg&amp;#39;s Tintin). We&amp;#39;re hearing that, although it&amp;#39;s on the
list, the sequel is not a lock yet for a 3-D release. A final decision
will be made based on the availability of Digital 3-D and IMAX 3-D
screens. &lt;br /&gt;
&lt;br /&gt;The big problem facing the Transformers sequel is that Ice Age:
Dawn of the Dinosaurs comes out just five days later and would rule out
a majority of the Digital 3-D screens.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CG &amp;quot;Cereal Heroes&amp;quot; Move To Paris&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;(BUSINESS WIRE)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Fable Works, LLC, a movie production and
animation company, announced today that it is producing the original
3D-animated Feature Film Cereal Heroes! for theatrical release in 2010.
The movie will be produced at Sparx Animation Studios in Paris, France
and Ho-chi-min, Vietnam.&lt;br /&gt;
&lt;br /&gt;The story follows the adventures of cartoon cereal-box-mascots who
are mistakenly brought to life when a plan to replace the world&amp;#39;s
fallen superheroes with characters from comic books goes awry. These
unlikely &amp;quot;Cereal Heroes&amp;quot; with ridiculous powers soon find themselves
alone and on the run in an unfamiliar world that only they can save
from certain destruction.&lt;br /&gt;
&lt;br /&gt;&amp;quot;Cereal Heroes!&amp;quot; is a great action-adventure comedy for the whole
family,&amp;quot; said Fable Work&amp;#39;s Producer Jean-Philippe Agati. &amp;quot;People of all
ages will fall in love with these misfit cereal-box mascots as they
attempt to save the world from the most powerful super-villains of all
time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;Writer David Meinstein optioned the property to Fable Works in 2007
and is writing the screenplay. Meinstein is best known for his work as
writer and producer of the fan-favorite G4 Television program, &amp;quot;Portal.&amp;quot;&lt;br /&gt;&lt;br /&gt;
Noted artist Stephen Silver is designing the characters for the film
which is currently in pre-production. Silver&amp;#39;s best known work includes
the character designs for &amp;quot;Kim Possible,&amp;quot; &amp;quot;Danny Phantom&amp;quot; and the
&amp;quot;Clerks&amp;quot; animated TV series.&lt;br /&gt;
&lt;br /&gt;Odyssey Entertainment Limited is the international sales agent for
&amp;quot;Cereal Heroes!&amp;quot; and will begin pre-selling the feature at the 2008
Cannes Film Festival. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;Making of &amp;quot;MEETING A PREHISTORIC CREATURE&amp;quot;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;(&lt;a href=&quot;http://prehistoric-insanity.blogspot.com/&quot; target=&quot;_blank&quot;&gt;prehistoric-insanity.blogspot.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
This entry into Boneyard 20 is probably not going to be a very typical
&amp;quot;meeting a prehistoric creature&amp;quot;, but should hopefully still prove
entertaining.&lt;br /&gt;
&lt;br /&gt;Our diligent crew of one here at Prehistoric Insanity Digital has
been kind enough to take us through the process he takes to make some
of our cool CG Dinosaurs for our movies and The Tyrannosaur Chronicles
(which has its own entry into Boneyard 20 here).&lt;br /&gt;
&lt;br /&gt;Our idea for the contest is that taking you through how we make our
CG Dinosaurs you&amp;#39;ll get to see how hollywood allows people to &amp;quot;meet a
prehistoric creature&amp;quot;. Granted our efforts aren&amp;#39;t as mainstream, high
budget, and professional as real special effects professional, but this
should give you some idea how its done.&lt;br /&gt;
&lt;br /&gt;The various processes and steps included here might be for non
moving pictures, but the principles are the same for animation. The
only thing that happen is these steps are repeated by a person or
computer frame after frame.&lt;br /&gt;
&lt;br /&gt;Now follow us through the step by step creation of two pictures being used on The Tyrannosaur Chronicles.&lt;br /&gt;&lt;br /&gt;Take a look:&amp;#160;&amp;#160; &lt;a href=&quot;http://prehistoric-insanity.blogspot.com/2008/05/traumador-making-of-meeting-prehistoric.html&quot; target=&quot;_blank&quot;&gt;http://prehistoric-insanity.blogspot.com/2008/05/traumador-making-of-meeting-prehistoric.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;Weinsteins Prep &amp;#39;Fraggle Rock&amp;#39;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;(&lt;a href=&quot;http://comingsoon.net/&quot; target=&quot;_blank&quot;&gt;comingsoon.net&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
The Weinstein Company is moving forward on &amp;quot;Fraggle Rock,&amp;quot; a
live-action musical feature based on the Jim Henson-produced TV series.&lt;br /&gt;
&lt;br /&gt;According to Variety, TWC has recruited Cory Edwards to write the script and direct.&lt;br /&gt;&lt;br /&gt;Edwards previously directed the animated hit &amp;quot;Hoodwinked!&amp;quot; for TWC.&lt;br /&gt;&lt;br /&gt;Originally
attached to the project as a screenwriter in the fall of 2006, Ahmet
Zappa will remain on board as executive producer along with Brian
Inerfeld.&lt;br /&gt;
&lt;br /&gt;Lisa Henson and Brian Henson of The Jim Henson Co. will produce.&lt;br /&gt;&lt;br /&gt;Premiering
on HBO in 1983, &amp;quot;Fraggle Rock&amp;quot; ran for five seasons and 96 episodes.
Created by Henson, the show introduced the world to the Fraggles, the
radish-loving inhabitants of a system of connected caves in what may or
may not be an alternate world. The main Fraggles of interest were Gobo,
Wembley, Mokey, Boober and Red, a group of friends with an interest in
exploring and eating the tasty structures constructed by the Doozers,
the tinier, more industrious natives of Fraggle Rock. The show&amp;#39;s other
central creatures include the gigantic Gorgs and the Trash Heap, which
was a talking trash heap.&lt;br /&gt;
&lt;br /&gt;&amp;quot;One of our main priorities when we first launched the Weinstein
Company was to feature a broad range of family-friendly franchises like
&amp;#39;Fraggle Rock,&amp;#39;&amp;quot; Weinstein tells Variety. &lt;br /&gt;&lt;span style=&quot;color: #888888&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;/p&gt;    &lt;p style=&quot;clear:both;&quot;&gt; 
    &lt;a href=&quot;http://vfxplanet.vox.com/library/post/playstation-3-render-farms-meet-ilms-ben-snow-prehistoric-cg-creatures-explained.html?_c=feed-rss-full#comments&quot;&gt;Read and post comments&lt;/a&gt;   |   
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&lt;/p&gt;
 
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        <item>
            <title>Iron Man&#39;s 20 Year Render, Of Hippogriffs and Red Tape, &amp; Narnia in 2018...</title>
            <link>http://vfxplanet.vox.com/library/post/iron-mans-20-year-render-of-hippogriffs-and-red-tape-narnia-in-2018.html?_c=feed-rss-full</link>   
            <author>nobody@vox.com(WebMaster)</author>
            <comments>http://vfxplanet.vox.com/library/post/iron-mans-20-year-render-of-hippogriffs-and-red-tape-narnia-in-2018.html?_c=feed-rss-full</comments>
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            <pubDate>Mon, 12 May 2008 23:28:55 -0700</pubDate>         
            
            <description>    &lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Sci-fi &amp;quot;District 9&amp;quot; Heads to Soweto&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://thetimes.co.za/&quot; target=&quot;_blank&quot;&gt;thetimes.co.za&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Oscar-winning film maker Peter Jackson has chosen South Africa as the location for his latest science fiction movie.
&lt;/p&gt;&lt;p&gt;The film, District 9, has already been nicknamed &amp;quot;Star Wars in Soweto&amp;quot;.&lt;/p&gt;&lt;p&gt;Jackson
is a digital-computer- effects wizard , with the award-winning films
Lord of the Rings film trilogy and King Kong under his belt.
&lt;/p&gt;&lt;p&gt;Filming is due to begin in Soweto later this year, but will not be limited to the area.&lt;/p&gt;&lt;p&gt;Clandestine auditions have already been held in Johannesburg.&lt;/p&gt;&lt;p&gt;The film, which deals with an alien invasion, will be directed by Canadian Neill Blomkamp.
&lt;/p&gt;&lt;p&gt;The co-chairman of Sony Pictures Entertainment, Amy Pascal, said: &lt;em&gt;&lt;strong&gt;&amp;quot;Neill Blomkamp is a true talent who understands how to use visual effects in full service of the story.&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&amp;quot;With Peter Jackson working with Neill, we believe District 9 will be a cinema highlight.&amp;quot;
&lt;/p&gt;&lt;p&gt;Johannesburg agent Kevin Feather said: &amp;quot;[Show business] is buzzing with talk about District 9.&amp;quot;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;20 Years To Render Iron Man?&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://forums.cgsociety.org/&quot; target=&quot;_blank&quot;&gt;forums.cgsociety.org&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; A tech article about the VFX on Iron Man reports that it takes anywhere between 3-8 hours to render ONE FRAME.
&lt;/p&gt;&lt;p&gt;So let&amp;#39;s work this out. For arguments sake let&amp;#39;s take an average of 4 hours a frame.&lt;/p&gt;&lt;p&gt;That&amp;#39;s 96 hours PER SECOND!!&lt;/p&gt;&lt;p&gt;Now,
I don&amp;#39;t know how many seconds of CG there are in the film, but let&amp;#39;s
say it&amp;#39;s atleast 30 solid minutes. Maybe i&amp;#39;m wrong on that, but let&amp;#39;s
just say that for arguments sake.
&lt;/p&gt;&lt;p&gt;Now, that comes in at 1,800 seconds. Which equates to 172,800 hours of render time. Which is 7,200 days, or just under 20 years!&lt;/p&gt;&lt;p&gt;I&amp;#39;m
no film historian, but I&amp;#39;m guessing they didn&amp;#39;t start making this film
in the late 80&amp;#39;s? Forgive my ignorance, but what&amp;#39;s the trick here? A
million computers all strung together doing the rendering? How do they
deal with years and years of render time when they only have months to
get the film completed!?
&lt;/p&gt;&lt;p&gt;Source:&amp;#160; &lt;a href=&quot;http://forums.cgsociety.org/showthread.php?t=630084&quot; target=&quot;_blank&quot;&gt;http://forums.cgsociety.org/showthread.php?t=630084&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;&amp;quot;Witchblade&amp;quot; Coming to the Big Screen&lt;/strong&gt;&lt;/span&gt;
&lt;/p&gt;&lt;p&gt;(Variety)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Platinum Studios, Top Cow Productions and
Arclight Films will team on a live-action feature adaptation of
&amp;quot;Witchblade,&amp;quot; based on the Top Cow comic book franchise.&lt;/p&gt;&lt;p&gt;The
comic book introduced the &amp;quot;Witchblade&amp;quot; mythology, which centers on an
ornate jewel-encrusted gauntlet that gives extraordinary powers to the
wearer, a specially chosen female from each generation.
&lt;/p&gt;&lt;p&gt;The film will be produced by Arclight&amp;#39;s Gary Hamilton and Nigel
Odell, Platinum Studios&amp;#39; Scott Mitchell Rosenberg and Steve Squillante
of Havenwood Media. Top Cow&amp;#39;s Marc Silvestri and Matt Hawkins will be
executive producers with Platinum Studios&amp;#39; Rich Marincic and Greenberg
Group&amp;#39;s Randy Greenberg.
&lt;/p&gt;&lt;p&gt;The comic book franchise has sold more than 100 million copies
worldwide since debuting in 1995 and spawned a 2000 telepic that turned
into a weekly series that ran for two seasons on TNT.&lt;/p&gt;&lt;p&gt;&amp;quot;This
property is the cornerstone of our upcoming production and sales
slate,&amp;quot; said Arclight CEO Gary Hamilton. &amp;quot;We hope to be able to start
production in September.&amp;quot;
&lt;/p&gt;&lt;p&gt;The companies are already eyeing a location shoot in Australia.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Hippogriff Trainer Fights U.K. Red Tape&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(&lt;a href=&quot;http://business.timesonline.co.uk/&quot; target=&quot;_blank&quot;&gt;business.timesonline.co.uk&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
It is a moot point which mythical beast is the most difficult to
construct - Harry Potter&amp;#39;s hippogriff or a convincing argument that
this Government is keen to lighten the regulatory burden on business.
&lt;/p&gt;&lt;p&gt;William Sargent, 51, has done both. His Framestore CFC has provided
digital effects to Hollywood blockbusters, winning an Oscar for the
panzerbjorn, or armoured polar bear, in The Golden Compass, just out on
DVD.&lt;/p&gt;&lt;p&gt;
Since 2005 he has also been chairman of the Better Regulation
Executive, set up that year with the aim of simplifying regulation in
both the public and the private sector.&lt;/p&gt;&lt;p&gt;The
firm created the god-lion Aslan in Prince Caspian, which opens this
summer. That Oscar-winning digitised bear in The Golden Compass has as
many hairs as a real one. Framestore was responsible for the startling
opening scene in the epic Troy, of the huge Mycenean fleet sailing to
attack the City. The inner geek in me kicks in; the fleet was far
bigger than any such Bronze Age civilisation could have mustered,
surely? He laughs. &amp;quot;You have got to remember this is Hollywood. They
didn&amp;#39;t have Brad Pitt, either.&amp;quot;
&lt;/p&gt;&lt;p&gt;The company now employs 800 people and is one of the four leading
special effects studios today, rivalling George Lucas&amp;#39;s Industrial
Light and Magic, which made the Star Wars cycle, and Peter Jackson&amp;#39;s
New Zealand-based Weta Digital, the creative force behind the
staggering special effects in the Lord of the Rings trilogy.
&lt;/p&gt;&lt;p&gt;Framestore made Walking With Dinosaurs for the BBC; Mr Sargent once
joked that &amp;quot;every year the BBC wants more dinosaurs for less money.
It&amp;#39;s not a bad discipline.&amp;quot;&lt;/p&gt;&lt;p&gt;How does it work? &amp;quot;The director
says: &amp;#39;I want XYZ to happen.&amp;#39; Creating a talking lion becomes totally
normal. If you look at it and you think it&amp;#39;s artificial, we&amp;#39;ve blown
it.&amp;quot;
&lt;/p&gt;&lt;p&gt;London is particularly well placed to gain such business, Mr
Sargent insists, because Britain excels at mixing creativity with
business. &amp;quot;This is one of the strengths of the British character.
Hollywood directors love working in England.&amp;quot; We just get on with the
job in hand, he says, rather than constantly aspiring to be something
else. &amp;quot;In Hollywood, everyone says, I&amp;#39;ve got this script ...&amp;quot;
&lt;/p&gt;&lt;p&gt;He was asked to chair the Small Business Council, which advised
Whitehall of the impact of government initiatives on business. From
that came the Better Regulation Executive, part of the DBERR, where his
job makes him the equivalent of a Permanent Secretary in the Civil
Service. He is also a non-executive director on the board of the
Treasury.
&lt;/p&gt;&lt;p&gt;The BRE&amp;#39;s job is to deliver regulatory reform by lessening
administrative burdens on business and on the public sector. He is, he
insists, on track for the stated aim of taking £3.5billion of costs out
of the economy by May 2010.
&lt;/p&gt;&lt;p&gt;He rattles off a range of practical measures already taken. More
than half a million small companies need not hold an annual meeting.
The number of health and safety forms that must be completed by
employers has halved. An accident at work can now be reported to a
phoneline, rather than be wearyingly documented in a long written form.
Car tax can be paid, or planning applications submitted, online. School
visits by Ofsted now take two days rather than five.
&lt;/p&gt;&lt;p&gt;It is not the general perception, I suggest tactfully, that the
regulatory burden has lessened since 2005.&amp;quot;Perception always lags
reality,&amp;quot; he insists.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;/p&gt;&lt;p&gt;Microsoft Co-Founder Sells 1.2M DreamWorks Animation Shares&lt;/strong&gt;&lt;/span&gt;
&lt;/p&gt;&lt;p&gt;(Associated Press) - Microsoft Corp. co-founder Paul G. Allen has
sold about 1.2 million DreamWorks Animation SKG Inc. shares, or nearly
a third of his remaining stake in the film studio, according to a
regulatory filing Friday.
&lt;/p&gt;&lt;p&gt;In a Form 4 filed with the Securities and Exchange Commission,
Allen reported selling the Class A shares on Wednesday and Thursday for
$30.22 to $30.34 apiece, or a total of about $35.3 million.&lt;/p&gt;&lt;p&gt;The shares were held by DW Investment II Inc., which is owned by Allen.
&lt;/p&gt;&lt;p&gt;Allen now owns about 3.1 million Class A shares, or a 4 percent
stake based on 79.6 million Class A shares outstanding as of March 31.&lt;/p&gt;&lt;p&gt;Last
August, Allen resigned from the company&amp;#39;s board and sold 10.2 million
shares in a public offering. DreamWorks also repurchased 4.8 million
shares of Allen&amp;#39;s stock.
&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;First Tintin, Then Lincoln For Spielberg &lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(ScreenDaily.com)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&lt;div class=&quot;ArwC7c ckChnd&quot; id=&quot;1epu&quot;&gt;&amp;#160;&amp;#160;
Director Steven Spielberg will start shooting his long-anticipated
biopic about the country&amp;#39;s 16th president, Abraham Lincoln, in early
&amp;#39;09 after completing his Tintin movie.&lt;br /&gt;
&lt;br /&gt;Originally, the Oscar-winning filmmaker had planned on directing
The Trials of Chicago 7, but as reported earlier, it&amp;#39;s been delayed to
work out script issues, making room for the long-discussed biopic,
which Spielberg would like to be released in the the year that would
have been Lincoln&amp;#39;s 200th birthday.&lt;br /&gt;
&lt;br /&gt;Spielberg also told a reporter at the German magazine FOCUS that
production on Tintin won&amp;#39;t be delayed due to a potential actors strike
since it&amp;#39;s being done using motion capture animation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;iPhone&lt;/strong&gt;&lt;/span&gt; &lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Designer Hooks Up Wall-E&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;(&lt;a href=&quot;http://apple20.blogs.fortune.cnn.com/&quot; target=&quot;_blank&quot;&gt;apple20.blogs.fortune.cnn.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
It&amp;#39;s no accident that Eve, Wall-E&amp;#39;s sleek, pod-like love interest in
the forthcoming Disney/Pixar animated feature film by the same name,
looks like something out of Apple&amp;#39;s (AAPL) design department.&lt;br /&gt;
&lt;br /&gt;Writing in the current issue of Fortune, Richard Siklos reports
that Jonathan Ive, head of Apple&amp;#39;s design department and the man
responsible for the iMac, iPod and iPhone, had a hand in creating the
robot.&lt;br /&gt;&lt;br /&gt;In the piece, director Andrew Stanton tells Siklos:&lt;br /&gt;
&lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &amp;quot;I wanted Eve to be high-end technology — no expense spared —
and I wanted it to be seamless and for the technology to be sort of
hidden and subcutaneous. The more I started describing it, the more I
realized I was pretty much describing the Apple playbook for design.&amp;quot;
(link)&lt;br /&gt;
&lt;br /&gt;According to Siklos, a call from Stanton to Steve Jobs in 2005
resulted in Ive spending a day at Pixar consulting on the Eve
prototype. Siklos writes:&lt;br /&gt;&lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &amp;quot;Stanton said that it was a
&amp;#39;lovefest&amp;#39; with Ive, but that the notoriously tight-lipped design
wizard offered few specific modifications. &lt;em&gt;&lt;strong&gt;&amp;#39;Apple is so proprietary and so secretive that he couldn&amp;#39;t even really allude to where the future of technology was going,&lt;/strong&gt;&lt;/em&gt;&amp;#39;
says Stanton. &amp;#39;The most he could do is nod his head to the things we
said we wanted to do.&amp;#39; (Through a spokesman, Ive declined to comment.)&amp;quot;
(link)&lt;br /&gt;
&lt;br /&gt;Disney (DIS) bought Pixar in 2006 in a deal that made Jobs Disney&amp;#39;s largest individual shareholder.&lt;br /&gt;&lt;br /&gt;Stanton,
who directed Finding Nemo, says he&amp;#39;s been kicking around the idea for
Wall-E for years, even before Toy Story was made. He has summarized it
most succinctly like this: &amp;quot;What if mankind evacuated Earth and forgot
to turn off the last remaining robot?&amp;quot;&lt;br /&gt;
&lt;br /&gt;The movie opens June 27, which is the day the smart money is betting that the 3G iPhone goes on sale.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;Screening Kicks Off &amp;quot;Playing God: The Art and Artists of Matte Painting&amp;quot; &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;(&lt;a href=&quot;http://allamericanpatriots.com/&quot; target=&quot;_blank&quot;&gt;allamericanpatriots.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
Beverly Hills, CA, May 8, 2008 — The Academy of Motion Picture Arts and
Sciences will screen a Warner Bros. digital restoration of the 1938
classic &amp;quot;The Adventures of Robin Hood&amp;quot; on Sunday, June 1, at 7 p.m. at
the Linwood Dunn Theater in Hollywood. The program also will explore
behind-the-scenes secrets from the making of the film.&lt;br /&gt;
&lt;br /&gt;Robin Hood Gallops onto Academy&amp;#39;s Screen: Pictured are Lili Damita
visits her husband Errol Flynn during the production of THE ADVENTURES
OF ROBIN HOOD, 1938, on location at Bidwell Park in Chico, Calif.,
which depicted the film&amp;#39;s Sherwood Forest setting. (Photo credit:
Courtesy of the Margaret Herrick Library Via Oscars.org)Robin Hood
Gallops onto Academy&amp;#39;s Screen: Pictured are Lili Damita visits her
husband Errol Flynn during the production of THE ADVENTURES OF ROBIN
HOOD, 1938, on location at Bidwell Park in Chico, Calif., which
depicted the film&amp;#39;s Sherwood Forest setting. (Photo credit: Courtesy of
the Margaret Herrick Library Via Oscars.org)&lt;br /&gt;
&lt;br /&gt;Presented by the Academy&amp;#39;s Science and Technology Council,&lt;em&gt;&lt;strong&gt;
the evening will be hosted by Academy Award ® nominated visual effects
supervisor Craig Barron and Oscar ® winning sound editor Ben Burtt. &lt;/strong&gt;&lt;/em&gt;Following
the screening, Leith Adams, a Warner Bros. studio archivist, will
display a rare matte painting used in the film and discuss its history.
Joining Adams will be archery expert Dale Smith, who will reproduce the
arrow sounds from the film-using replica arrows designed by Burtt.&lt;br /&gt;
&lt;br /&gt;The film garnered Academy Awards for Art Direction (Carl Weyl),
Film Editing (Ralph Dawson) and Music – Original Score (Erich Wolfgang
Korngold) as well as a nomination for Outstanding Production. The most
expensive Warner Bros. production to that point, the feature was an
early Technicolor hit.&lt;br /&gt;
&lt;br /&gt;Barron is a veteran of Industrial Light &amp;amp; Magic and currently
heads the Marin-based effects company Matte World Digital. He also
serves on the Academy&amp;#39;s Board of Governors (Visual Effects Branch).&lt;br /&gt;&lt;br /&gt;Burtt
won Oscars® for his sound effects work on the original &amp;quot;Star Wars,&amp;quot; two
Indiana Jones movies and &amp;quot;E.T. The Extra-Terrestrial.&amp;quot; He also served
as film editor on the latest &amp;quot;Star Wars&amp;quot; trilogy.&lt;br /&gt;
&lt;br /&gt;In conjunction with this program, the Academy&amp;#39;s exhibition &amp;quot;Playing
God: The Art and Artists of Matte Painting&amp;quot; will be open for viewing.
The exhibition displays the matte artists&amp;#39; cinematic &amp;quot;tools of the
trade&amp;quot; and features several of the matte paintings created for such
films as &amp;quot;The Wizard of Oz&amp;quot; (1939), &amp;quot;Spartacus&amp;quot; (1960) and &amp;quot;The Birds&amp;quot;
(1963).&lt;br /&gt;
&lt;br /&gt;Source:&amp;#160;&amp;#160; &lt;a href=&quot;http://www.allamericanpatriots.com/48747183_robin-hood-gallops-academy-motion-picture-arts-and&quot; target=&quot;_blank&quot;&gt;http://www.allamericanpatriots.com/48747183_robin-hood-gallops-academy-motion-picture-arts-and&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Magascar: Escape 2 Africa Coming to IMAX&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;(&lt;a href=&quot;http://comingsoon.net/&quot; target=&quot;_blank&quot;&gt;comingsoon.net&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
IMAX Corporation and DreamWorks Animation SKG, Inc. today announced an
agreement to release Madagascar: Escape 2 Africa into IMAX® theatres
worldwide on November 7, 2008. The agreement completes IMAX&amp;#39;s
integration into DreamWorks Animation&amp;#39;s release strategy for the
studio&amp;#39;s next five theatrical releases from June 2008 to May 2010.&lt;br /&gt;
&lt;br /&gt;Under the terms of the agreement, Madagascar: Escape 2 Africa will
be digitally re-mastered into the unparalleled image and sound quality
of The IMAX Experience® and play for a special release in IMAX
theatres, including select new IMAX® Digital theatres, which will begin
rolling out this summer.&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Narnia Franchise Targets 5 Sequels By 2018&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;(&lt;a href=&quot;http://hollywood.com/&quot; target=&quot;_blank&quot;&gt;hollywood.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
In December of 2005, Disney&amp;#39;s The Chronicles of Narnia: The Lion, the
Witch &amp;amp; the Wardrobe became a box office sensation with a $65.5M
opening weekend en route to a $291.7M domestic gross and nearly $750M
worldwide. With the popularity of the first film, Red State-friendly
Christian themes, organized outreach via churches and Disney&amp;#39;s
expertise at delivering the family audience, this Friday&amp;#39;s Narnia
sequel Prince Caspian, will likely exceed the franchise-starter&amp;#39;s
opening weekend, becoming the biggest opener ever for Walden Media and
its billionaire financier Phillip Anschutz. &lt;br /&gt;
&lt;br /&gt;The Narnia series is certainly significant, and it will be more so
with the guaranteed success of Prince Caspian. Industry tracking shows
that the Narnia sequel compares favorably to last summer&amp;#39;s Harry Potter
&amp;amp; the Order of the Phoenix at the same point in its marketing
cycle. Order of the Phoenix had slightly stronger numbers with 16
percent-11 percent in Un-Aided Awareness, 48 percent-42 percent in
Definite Interest and 17 percent-14 percent in Overall First Choice,
but 25 percent of Females 25 Plus, including a lot of Moms, name Narnia
compared to 20 percent for the Potter film.&lt;br /&gt;
&lt;br /&gt;The mysterious Anschutz will be celebrating after&lt;em&gt;&lt;strong&gt; an opening weekend of at least $60 million-$70 million.&lt;/strong&gt;&lt;/em&gt;
(I will publish my final prediction on Thursday.) That should guarantee
at least five more Chronicles of Narnia films (Lewis wrote seven books,
in all), with the finale, The Last Battle, potentially arriving in the
summer of 2018. &lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;Comic-book Movies Have Ruined Special Effects&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;(&lt;a href=&quot;http://huffingtonpost.com/&quot; target=&quot;_blank&quot;&gt;huffingtonpost.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
Iron Man got me thinking about what really makes memorable special
effects. Because, although entirely adequate for a movie based on a
comic book, it&amp;#39;s not digitally created scenes like ones I mention above
that get talked about for years to come. In fact, the Comic book genre
in general hasn&amp;#39;t really inspired much wonder for CGI; if anything,
it&amp;#39;s provided a glut in effects that makes the films less impressive.
The move to films shot mostly on green screen, or where entire
characters are generated by a powerful Apple in a backroom somewhere,
has increased only the amount of special f/x in films. It hasn&amp;#39;t
increased an appreciation for these lavish, technologically superior
worlds.&lt;br /&gt;
&lt;br /&gt;For example, has anyone been impressed by the kaleidoscopic acid
trip of the new Speed Racer, or the new Hulk in the Incredible Hulk
trailer ? This thing looks like it cost a lot of money to create, but
it doesn&amp;#39;t exactly instill one with a feeling of awe for the magic of
moviemaking. Not to mention it&amp;#39;s a shame to sign up Edward Norton to
bring the film some gravitas, and then saddle the action sequences with
a hero and villain that look more suited for the soon-to-arrive Xbox
360 game than any movie. &lt;br /&gt;
&lt;br /&gt;Obviously special f/x, even gratuitous effects, have been used for
good and not just evil. The T1000 was incredible, for example, as were
the action sequences throughout The Matrix series. But overall, it&amp;#39;s
just not that impressive to see chunks of a movie filled purely with
CGI. Maybe my old age has given me a jaded perspective along with sore
knees and deteriorating vision, but movies like Iron Man, or The Spider
Man movies, or Pirates of the Caribbean, make me think, &amp;quot;holy cow, that
looks expensive,&amp;quot; more than, &amp;quot;that&amp;#39;s awesome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;The special effects that really get to me, that stay in my head for
months, are the ones that seem to fly under the radar, a little more
under the surface. The best example is Spike Jonze&amp;#39;s Adaptation. The
effects in this movie are just brilliant. First off, you have the most
realistic and affecting car crash ever put to film. While I know this
doesn&amp;#39;t compare to the wizardry of some bigger movies, and has to do
mostly with just great non-green screen filmmaking, it&amp;#39;s nonetheless
the rare scene that gets the audience asking, how the heck did they do
that, which I think is the general point of great special effects in
the first place; the sense of wonder.&lt;br /&gt;
&lt;br /&gt;What I find even more impressive, however, is the front of Chris
Cooper&amp;#39;s mouth. In the movie, it&amp;#39;s missing two teeth. Not just painted
black, but they are missing. Now I&amp;#39;ve seen Chris Cooper in plenty of
movies before and after Adaptation, and the man has just as a nice a
set of chompers as you could ask for. So through what sorcery did Spike
Jonze and the producer&amp;#39;s make him toothless?&lt;br /&gt;
&lt;br /&gt;Another great example is Forrest Gump, which in fact did win the
Oscar for best Visual Effects. When I (perhaps smugly) remind friends
of this, they&amp;#39;re pretty surprised. This is the category, after all,
where the Big Blockbuster&amp;#39;s reign supreme. King Kong, with it&amp;#39;s 45
minute interlude of CGI dinosaurs and large bugs, won in 2005, preceded
by Spider Man 2, and followed by the third Pirates of the Caribbean.
Gump doesn&amp;#39;t exactly have the same feel as these films; while the Bubba
Gump shrimping boat gets caught in a pretty bad storm, they don&amp;#39;t have
to fend off ghosts from the deep blue sea. But what the film does do is
get rid of Gary Sinise&amp;#39;s legs in convincing fashion, and let Forrest
meet a few different Presidents in archival footage.&lt;br /&gt;
&lt;br /&gt;By their very nature these films rely on effects a lot, making them
commonplace and just not that impressive. When you watch a computer
generated Iron Man climb to the reaches of Outer Space, it&amp;#39;s not nearly
as impressive as trying to figure out where Chris Cooper&amp;#39;s teeth went,
or Gary Sinise&amp;#39;s legs. It&amp;#39;s not that I have a thing for missing limbs
(although for another good example of this special effect, see Master
and Commander for a grizzly amputation on a boy who, in real life, has
both arms), I have a thing for special effects that make the real world
seem a little more spectacular. What does a 100-foot wall of sand, with
a face and fists, that is set on destruction in Spider Man 3, really do
for anyone? It seems that more and more movies are made like last
year&amp;#39;s Transformer&amp;#39;s, which showcased almost no action scenes that
featured real actors, and I&amp;#39;m not impressed.&lt;br /&gt;&lt;span style=&quot;color: #888888&quot;&gt;
&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;/p&gt;    &lt;p style=&quot;clear:both;&quot;&gt; 
    &lt;a href=&quot;http://vfxplanet.vox.com/library/post/iron-mans-20-year-render-of-hippogriffs-and-red-tape-narnia-in-2018.html?_c=feed-rss-full#comments&quot;&gt;Read and post comments&lt;/a&gt;   |   
    &lt;a href=&quot;http://www.vox.com/share/6a00d09e46cd87be2b00f48cf791d20003?_c=feed-rss-full&quot;&gt;Send to a friend&lt;/a&gt; 
&lt;/p&gt;
 
            </description>   
        </item> 
 
        <item>
            <title>VFX Outsourcing Survey, Speed Racer Crashes, &amp; MacBook Crime Buster...</title>
            <link>http://vfxplanet.vox.com/library/post/vfx-outsourcing-survey-speed-racer-crashes-macbook-crime-buster.html?_c=feed-rss-full</link>   
            <author>nobody@vox.com(WebMaster)</author>
            <comments>http://vfxplanet.vox.com/library/post/vfx-outsourcing-survey-speed-racer-crashes-macbook-crime-buster.html?_c=feed-rss-full</comments>
            <guid isPermaLink="true">http://vfxplanet.vox.com/library/post/vfx-outsourcing-survey-speed-racer-crashes-macbook-crime-buster.html?_c=feed-rss-full</guid> 
            <pubDate>Mon, 12 May 2008 23:18:41 -0700</pubDate>         
            
            <description>    &lt;div&gt;&lt;p style=&quot;margin: 0px; font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; font-size: 12px; line-height: normal; font-size-adjust: none;&quot;&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&amp;#39;Iron Man&amp;#39; to &amp;#39;Speed Racer&amp;#39;: Eat My Dust&lt;/strong&gt;&lt;/span&gt;
&lt;/p&gt;(&lt;a href=&quot;http://suntimes.com/&quot; target=&quot;_blank&quot;&gt;suntimes.com&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
LOS ANGELES -- &amp;#39;&amp;#39;Speed Racer&amp;#39;&amp;#39; was lapped at the box office as &amp;#39;&amp;#39;Iron
Man&amp;#39;&amp;#39; continued to fire its jets with an estimated $50.5 million in
ticket sales.&lt;br /&gt;
&lt;br /&gt;The anime-inspired race movie edged into the No. 2 spot with $20.2
million, slightly ahead of &amp;#39;&amp;#39;What Happens in Vegas,&amp;#39;&amp;#39; the Ashton
Kutcher/Cameron Diaz comedy which debuted at $20 million.&lt;br /&gt;&lt;br /&gt;Robert
Downey Jr. (inset) stars as billionaire industrialist Tony Stark, also
known as Iron Man, in the Paramount Pictures and Marvel Entertainment
movie &amp;quot;Iron Man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;&amp;#39;&amp;#39;Speed Racer,&amp;quot; by Chicago&amp;#39;s Wachowski brothers (best known for the &amp;#39;&amp;#39;Matrix&amp;#39;&amp;#39; franchise), was panned by many film critics.&lt;br /&gt;&lt;br /&gt;Revenue
for Marvel Studios&amp;#39; &amp;#39;&amp;#39;Iron Man&amp;#39;&amp;#39; slipped just 49 percent in its second
week in theaters, a respectable showing considering its massive
opening, said Paul Dergarabedian, president of tracking firm Media By
Numbers.&lt;br /&gt;
&lt;br /&gt;&amp;quot; &amp;#39;Iron Man&amp;#39; is basically pulling everybody&amp;#39;s audience,&amp;quot; Dergarabedian said. &amp;quot;It&amp;#39;s really dominating the marketplace.&amp;quot;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px; font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; font-size: 12px; line-height: normal; font-size-adjust: none;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px; font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; font-size: 12px; line-height: normal; font-size-adjust: none;&quot;&gt;&lt;em&gt;&lt;strong&gt; &amp;quot;Iron Man&amp;quot; matched its No. 1 rank domestically 
and notched an international gross of $165 million, bringing 
its worldwide total to &lt;span style=&quot;font-size: large&quot;&gt;$342.1 million.&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px; font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; font-size: 12px; line-height: normal; font-size-adjust: none;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px; font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; font-size: 12px; line-height: normal; font-size-adjust: none;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px; font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; font-size: 12px; line-height: normal; font-size-adjust: none;&quot;&gt;
&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px; font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; font-size: 12px; line-height: normal; font-size-adjust: none;&quot;&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Movie Cameras Try Crack: &amp;#160;64 Lasers Spinning 900 Revolutions Per Second&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;


&lt;p style=&quot;margin: 0px; font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; font-size: 12px; line-height: normal; font-size-adjust: none; min-height: 14px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p style=&quot;margin: 0px; font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; font-size: 12px; line-height: normal; font-size-adjust: none;&quot;&gt;(&lt;a href=&quot;http://ateaseweb.com/&quot; target=&quot;_blank&quot;&gt;ateaseweb.com&lt;/a&gt;)
&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;&amp;#160;Rock band Radiohead has recorded a new video&amp;#160;for Florida
production studio &amp;#39;GStar&amp;#39;, which is also a school for aspiring
production students.&lt;/p&gt;

&lt;p style=&quot;margin: 0px; font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; font-size: 12px; line-height: normal; font-size-adjust: none; min-height: 14px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p style=&quot;margin: 0px; font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; font-size: 12px; line-height: normal; font-size-adjust: none;&quot;&gt;GStar
states that the entire shoot was done without a camera, but with a high
definition laser mechanism. The HDL64E developed by Velodyne in San
Francisco, used here for the very first time. It is not a camera.
Essentially, it is 64 lasers mounted on a revolving turret that spins
at various speeds up to 900 revolutions per second. It gives a 360
degree 3-D view of the entire area out 150 meters. The data is fed into
a computer where the &amp;quot;camera lens&amp;quot; or &amp;quot;view point&amp;quot; is flown around to
any point of reference that the laser has marked, including direct
overhead shots. A second laser scans for direct facial close-ups. The
resulting visual product is unlike anything ever filmed before.&lt;/p&gt;

&lt;p style=&quot;margin: 0px; font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; font-size: 12px; line-height: normal; font-size-adjust: none; min-height: 14px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p style=&quot;margin: 0px; font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; font-size: 12px; line-height: normal; font-size-adjust: none;&quot;&gt;The
&amp;quot;Director of Photography&amp;quot; was Velodyne Field Applications Engineer,
Rick Yoder, who helped create the original technology that was invented
by Velodyne founder, David Hall. &amp;quot;This technology is stunning. It
doesn&amp;#39;t need any lighting!&amp;quot; says G-Star Studios head Greg Hauptner.
&amp;quot;Whether it takes hold like the &amp;#39;talkies&amp;#39; in the Jazz Singer or will go
the way of 70 mm film, one thing is certain: this new laser system will
revolutionize filmmaking in one form or another.&amp;quot;&lt;/p&gt;

&lt;p style=&quot;margin: 0px; font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; font-size: 12px; line-height: normal; font-size-adjust: none; min-height: 14px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p style=&quot;margin: 0px; font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; font-size: 12px; line-height: normal; font-size-adjust: none;&quot;&gt;At the moment, it&amp;#39;s unsure when the video is ready… but we will probably found out soon enough.&amp;#160;&lt;/p&gt;

&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Speak Up About Anim &amp;amp; VFX Outsourcing&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
(&lt;a href=&quot;http://indiantelevision.com/&quot; style=&quot;color: rgb(0, 0, 204);&quot; target=&quot;_blank&quot;&gt;indiantelevision.com&lt;/a&gt;)
&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;PricewaterhouseCoopers has been asked to prepare the report to
understand the requirement of skilled manpower to meet the growing
demand within the animation and VFX industry currently growing in
India. &amp;#160;This study is being undertaken by the government of India&amp;#160;to
judge the manpower needs for the animation, gaming and visual effects
sectors to enable it to take steps to fill the gaps.&lt;/p&gt;
&lt;p style=&quot;margin: 0px; min-height: 14px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
The Information and Broadcasting ministry today invited inputs from the
industry, academic institutes and from students through virtual open
house by responding through three websites:&amp;#160;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;a href=&quot;mailto:industry.inputs@gmail.com&quot; style=&quot;color: rgb(0, 0, 204);&quot; target=&quot;_blank&quot;&gt;industry.inputs@gmail.com&lt;/a&gt;&lt;/p&gt;
&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;a href=&quot;mailto:academia.inputs@gmail.com&quot; style=&quot;color: rgb(0, 0, 204);&quot; target=&quot;_blank&quot;&gt;academia.inputs@gmail.com&lt;/a&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;a href=&quot;mailto:students.inputs@gmail.com&quot; style=&quot;color: rgb(0, 0, 204);&quot; target=&quot;_blank&quot;&gt;students.inputs@gmail.com&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Digital Domain To Adapt Sexy Speed Racer VFX For Commercials&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;

(&lt;a href=&quot;http://variety.com/&quot; style=&quot;color: rgb(0, 0, 204);&quot; target=&quot;_blank&quot;&gt;variety.com&lt;/a&gt;)
&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;Digital Domain, once one of the leading names in feature
film visual effects, has been mostly out of the blockbuster business
for a couple of years as its management and ownership changed.&lt;/p&gt;
&lt;p style=&quot;margin: 0px; min-height: 14px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
But its commercials division has been thriving, especially in car ads,
setting up the company&amp;#39;s high-profile re-emergence in, ironically, one
of this summer&amp;#39;s would-be blockbusters: &amp;quot;Speed Racer.&amp;quot;&amp;#160;Digital Domain&amp;#39;s
commercial artists developed a particular expertise in rendering sexy
computer-generated cars.&lt;/p&gt;
&lt;p style=&quot;margin: 0px; min-height: 14px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
DD and Sony Pictures Imageworks were the two leading shops on Warner&amp;#39;s
anime-flavored racing pic, and DD needed every bit of its skill with
cars.&lt;/p&gt;&lt;p style=&quot;margin: 0px; min-height: 14px;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;Making automobiles look good on camera
-- be they digital or real -- is a special challenge, says DD vfx
supervisor Kim Libreri.&amp;#160;&amp;quot;Cars are almost exclusively reflection,&amp;quot; he
says. &amp;quot;It makes it hard to bring out the shape of the car. You use the
reflections by putting interesting objects around them to bring out the
curves of the car.&amp;quot;&amp;#160;DD&amp;#39;s mandate on &amp;quot;Speed Racer&amp;quot; was to make the
digital autos look like a high-end car commercial. So they raided their
own staff of car-savvy digital lighters.&lt;/p&gt;
&lt;p style=&quot;margin: 0px; min-height: 14px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&amp;quot;The lighters not only know how to make a car look real, but look
beautiful,&amp;quot; says Libreri. &amp;#160;That turned out to have some benefits for
DD, as well as for the film. &amp;#160;Commercial vfx are usually made in just
weeks, without time to develop new tools and techniques. DD artists
have just spent a year creating tools to make CG cars look sexy. &amp;quot;Now
they&amp;#39;re going to use that on commercials,&amp;quot; says Libreri.&lt;/p&gt;
&lt;/div&gt;&lt;p style=&quot;margin: 0px; min-height: 14px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px; min-height: 14px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px; min-height: 14px;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&amp;quot;Death Race&amp;quot;&amp;#160; Rescheduled for this Summer&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;(&lt;a href=&quot;http://comingsoon.net/&quot; style=&quot;color: rgb(0, 0, 204);&quot; target=&quot;_blank&quot;&gt;comingsoon.net&lt;/a&gt;)
&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;Universal Pictures has moved up director Paul W.S. Anderson
remake Death Race from September 26 to August 22, 2008. The
action-thriller stars Jason Statham, Joan Allen, Tyrese Gibson, Ian
McShane, Natalie Martinez and Jason Clarke.&lt;/p&gt;
&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Top Ten Chart Showcases VFX Commercials&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;(&lt;a href=&quot;http://shootonline.com/&quot; style=&quot;color: rgb(0, 0, 204);&quot; target=&quot;_blank&quot;&gt;shootonline.com&lt;/a&gt;)
&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;Our spring Top Ten Visual Effects &amp;amp; Animation Chart breaks
down the leading spots this quarter, starting with The Mill/London&amp;#39;s
virtuoso EFX performance for Sony&amp;#39;s &amp;quot;Tumble,&amp;quot; and then weaving its way
through stellar efforts from such studios as Charlex, Method, Psyop,
Zoic, The Embassy Visual Effects, Aardman Animations, Riot, Brickyard
VFX and Asylum. The Chart reflects a diverse mix of disciplines
spanning varied forms of animation and effects, as well as a deep
Toolbox of technologies and software deployed to make each spot&amp;#39;s
vision come to life.&lt;/p&gt;
&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
Take a look: &amp;#160;&lt;a href=&quot;http://www.shootonline.com/go/news-view.ev-web2-2985652-1210265837-2.Visual-Effects---Animation--SHOOT-s-Spring-Top-Ten-Chart-Showcases-Leading-Spots-This-Quarter.html&quot; style=&quot;color: rgb(0, 0, 204);&quot; target=&quot;_blank&quot;&gt;http://www.shootonline.com/go/news-view.ev-web2-2985652-1210265837-2.Visual-Effects---Animation--SHOOT-s-Spring-Top-Ten-Chart-Showcases-Leading-Spots-This-Quarter.html&lt;/a&gt;&lt;/p&gt;


&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&amp;quot;REVELATION&amp;quot; Comes to V for Vendetta Director&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;

(vfxworld.comz) &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;&amp;#160;Director James McTeigue (V FOR
VENDETTA) will take the reins of Inferno&amp;#39;s thriller REVELATION, reports
VARIETY. Written by John Salvati, the plot revolves around a female
journalist who finds herself wrapped up in an investigation that
features strange killings and an alien abduction research firm.&lt;/p&gt;
&lt;p style=&quot;margin: 0px; min-height: 14px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
Inferno&amp;#39;s Bill Johnson is producing with Circle of Confusion&amp;#39;s Dave
Alpert and Lawrence Mattis. Exec producers are Inferno&amp;#39;s Jim Seibel and
Dave Engel.&lt;/p&gt;&lt;p style=&quot;margin: 0px; min-height: 14px;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;Sales on the project will begin at Cannes next week.&lt;/p&gt;&lt;p style=&quot;margin: 0px; min-height: 14px;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;McTeigue recently served as second unit
director on SPEED RACER from the Wachowskis, who will produce his next
directing effort NINJA ASSASSIN.&lt;/p&gt;
&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Digital Domain Paints The Town Red&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px; min-height: 14px;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;(&lt;a href=&quot;http://feedhere.com/&quot; style=&quot;color: rgb(0, 0, 204);&quot; target=&quot;_blank&quot;&gt;feedhere.com&lt;/a&gt;)
&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;&amp;#160;As of Monday this new Mazda spot broke in a few select
European countries. The digital cityscapes, CG cars, fluid simulation
and compositing were all left up to Digital Domain in this flashy
number from director Carl Erik Rinsch for RSA. The only thing DD didn&amp;#39;t
create are the Zoolander-type models. Thanks to Fran for the tip.&amp;#160;&lt;/p&gt;
&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;Take a look: &amp;#160; &amp;#160;&lt;a href=&quot;http://www.stashmedia.tv/feed/DigitalDomainMazdaRed.mov&quot; style=&quot;color: rgb(0, 0, 204);&quot; target=&quot;_blank&quot;&gt;http://www.stashmedia.tv/feed/DigitalDomainMazdaRed.mov&lt;/a&gt;&lt;/p&gt;


&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;40% Tax Rebate For Animated Fantasy, Guardians of Ga&amp;#39;Hoole&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;(&lt;a href=&quot;http://theaustralian.news.com.au/&quot; style=&quot;color: rgb(0, 0, 204);&quot; target=&quot;_blank&quot;&gt;theaustralian.news.com.au&lt;/a&gt;)
&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;&amp;#160;Australia&amp;#160;is being sold as the country providing a big 40
per cent rebate on a film&amp;#39;s budget. &amp;#160;Well, some films, but not all.&lt;/p&gt;
&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&amp;quot;I&amp;#39;d say we need to market our visual
effects sector and definitely our talent a bit more, but the 40 per
cent is key.&amp;quot; &amp;#160;said&amp;#160;Caroline Pitcher, chief executive of AusFilm.&lt;/p&gt;
&lt;p style=&quot;margin: 0px; min-height: 14px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
The recent row about what projects would qualify for the generous
rebate for 40 per cent of a film&amp;#39;s qualifying budget on its completion
was unsavoury but necessary. It showed a film must be developed in this
country to receive the rebate. George Miller&amp;#39;s superhero movie, Justice
League: Mortal, was conceived and written in the Hollywood studio
system and no amount of Australian models cast as superheroes could
change that.&lt;/p&gt;
&lt;p style=&quot;margin: 0px; min-height: 14px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
But Zack Snyder&amp;#39;s animated fantasy, Guardians of Ga&amp;#39;Hoole, will receive
the 40 per cent because it originated out of his collaboration with the
Sydney digital effects house behind Miller&amp;#39;s Happy Feet, Animal Logic,
even if its components barely differ from Miller&amp;#39;s.&amp;#160;&lt;/p&gt;
&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;The 15 per cent location offset offers a
rebate on qualifying Australian production expenditure on budgets
greater than $15million for international films shooting here. The
incentive, which was previously 12.5 per cent, has been used by films
including Superman Returns, Charlotte&amp;#39;s Web and Nim&amp;#39;s Island, and will
be given to X-Men Origins: Wolverine, now filming in Sydney.&lt;/p&gt;
&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;Some will not lament the absence of
culturally unspecific movies such as Star Wars and The Matrix from our
studios. But they play an invaluable role in giving experience, and
larger incomes, to cast and crew that then allows them to work on
lower-budget local films.&lt;/p&gt;
&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;
&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Microsoft Calls On Weta Expertise&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;(&lt;a href=&quot;http://stuff.co.nz/&quot; target=&quot;_blank&quot;&gt;stuff.co.nz&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;
Multinational software giant Microsoft says it is teaming up with
Wellington&amp;#39;s Oscar-winning animation studio Weta Workshop to help
disabled people use computer technology.&lt;br /&gt;
&lt;br /&gt;&amp;quot;Weta Workshop is very excited about collaborating with Microsoft,&amp;quot; workshop director Richard Taylor said in a statement.&lt;br /&gt;&lt;br /&gt;&amp;quot;By
creating a rich set of tools and resources, we hope to give educators
and students an experience that will accelerate their advancement and
meet their unique needs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;Microsoft will work with both the Weta Workshop and Australian
software developer Northern Territory Institute for Community Education
and Development (NTICED).&lt;br /&gt;&lt;br /&gt;The collaboration will start by making
resources and tools based on Microsoft&amp;#39;s partners in learning programme
available to schools through an interactive website with
animation-based content.&lt;br /&gt;
&lt;br /&gt;&amp;quot;Animation has the capacity to unlock the power of education for children,&amp;quot; said Easterby Wood, a director of NTICED.&lt;br /&gt;&lt;br /&gt;&amp;quot;This
new collaboration will enhance the ability for students with learning
difficulties around the world to discover, experience and learn for
life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;Microsoft estimated 10 per cent of the world&amp;#39;s population has &amp;quot;special needs&amp;quot; in terms of using computers for education.&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;
&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Apple App Busts Bad Boys&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;(&lt;a href=&quot;http://nytimes.com/&quot; style=&quot;color: rgb(0, 0, 204);&quot; target=&quot;_blank&quot;&gt;nytimes.com&lt;/a&gt;)
&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;&amp;#160;WHITE PLAINS — The thieves were voracious, stealing
flat-screen televisions and computer games, &amp;#160;iPods and DVDs in a
burglary two weeks ago at an apartment three young people shared here.
Luckily, they also took two laptop computers.&lt;/p&gt;
&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;One of the laptops was a Macintosh
belonging to Kait Duplaga, who works at the Apple store in the
Westchester mall and thus knows how to use all its bells and whistles.
While the police were coming up dry, Ms. Duplaga exploited the latest
software applications installed on her laptop to track down the
culprits and even get their photographs.&lt;/p&gt;
&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;a break in the case came on Tuesday when a
friend of Ms. Duplaga&amp;#39;s sent her a congratulatory text message on the
return of her stolen computer. &amp;quot;She said, &amp;#39;I don&amp;#39;t know what you&amp;#39;re
talking about,&amp;#39; and her friend said, &amp;#39;Well, you popped up as being
online,&amp;#39; &amp;quot; Mr. Jackson said.&lt;/p&gt;
&lt;p style=&quot;margin: 0px; min-height: 14px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
He said that Ms. Duplaga immediately signed on to another Macintosh
computer and, using a feature called &amp;quot;Back to My Mac,&amp;quot; was able to gain
access to her missing laptop remotely. She could see that that the
person who had her computer was shopping for beds, Mr. Jackson said.
Then it occurred to her that she could activate a camera on her laptop
and watch the thief live.&lt;/p&gt;
&lt;p style=&quot;margin: 0px; min-height: 14px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
At first, the photo application revealed only a smoky room and an empty
chair, Mr. Jackson said, but then a man sat down. Ms. Duplaga, again
using remote technology, typed in the command to snap a photo. &amp;quot;When
you take a picture with that computer, it shows a countdown, and when
it does, this guy figures out what&amp;#39;s going on,&amp;quot; Mr. Jackson said. &amp;quot;It
all clicks for him, and he puts his hand up to cover the lens, but it
was too late. She had already taken the picture.&amp;quot;&lt;/p&gt;
&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;Mr. Frias and Mr. Shahikian, it turns out,
had been among the guests at a party at the apartment weeks before, and
were friends of friends of the victims, as Mr. Jackson put it.&lt;/p&gt;
&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;
&lt;/p&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&amp;quot;Back to My Mac&amp;quot; is part of an online
service that costs $99 per year and allows users to gain access to
their personal computer from any connected Macintosh computer with the
operating system Leopard. The software that Ms. Duplaga used to take a
picture of the thief, called PhotoBooth, is standard on all newer Apple
laptop models, perhaps an unintended new frontier in crime-fighting.&lt;/p&gt;&lt;br /&gt;&lt;p style=&quot;margin: 0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;     &lt;p style=&quot;clear:both;&quot;&gt; 
    &lt;a href=&quot;http://vfxplanet.vox.com/library/post/vfx-outsourcing-survey-speed-racer-crashes-macbook-crime-buster.html?_c=feed-rss-full#comments&quot;&gt;Read and post comments&lt;/a&gt;   |   
    &lt;a href=&quot;http://www.vox.com/share/6a00d09e46cd87be2b00e398f91a070004?_c=feed-rss-full&quot;&gt;Send to a friend&lt;/a&gt; 
&lt;/p&gt;
 
            </description>   
        </item> 
 
        <item>
            <title>Verbinski In Bioshock , Buck Rodgers Returns &amp; Birthing &quot;Super-Bling Flare&quot;...</title>
            <link>http://vfxplanet.vox.com/library/post/verbinski-in-bioshock-buck-rodgers-returns-birthing-super-bling-flare.html?_c=feed-rss-full</link>   
            <author>nobody@vox.com(WebMaster)</author>
            <comments>http://vfxplanet.vox.com/library/post/verbinski-in-bioshock-buck-rodgers-returns-birthing-super-bling-flare.html?_c=feed-rss-full</comments>
            <guid isPermaLink="true">http://vfxplanet.vox.com/library/post/verbinski-in-bioshock-buck-rodgers-returns-birthing-super-bling-flare.html?_c=feed-rss-full</guid> 
            <pubDate>Fri, 09 May 2008 08:09:09 -0700</pubDate>         
            
            <description>    &lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;Gore Verbinski to Direct &amp;quot;Bioshock&amp;quot;&lt;/strong&gt;&lt;/span&gt;
&lt;/p&gt;&lt;p&gt;
(Variety.com) &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Universal Pictures has signed &amp;quot;Pirates of&lt;br /&gt;
the Caribbean&amp;quot; trilogy helmer Gore Verbinski to direct and produce an&lt;br /&gt;
adaptation of Bioshock, last year&amp;#39;s hit video game that sold more than&lt;br /&gt;
2 million units worldwide. John Logan is in talks to write the&lt;br /&gt;
screenplay.
&lt;/p&gt;&lt;p&gt;
Variety says &amp;quot;Bioshock&amp;quot; publisher Take-Two Interactive is getting a&lt;br /&gt;
multimillion-dollar advance against gross points on the film. It is&lt;br /&gt;
believed to be the biggest video game-to-movie deal since 2005, when&lt;br /&gt;
Universal and Fox signed onto the since aborted Halo movie, for which&lt;br /&gt;
Microsoft got $5 million against 10%.
&lt;/p&gt;&lt;p&gt;
&amp;quot;Bioshock&amp;quot; takes place in an underwater city based on the free market&lt;br /&gt;
principles of Ayn Rand, but things have gone disastrously wrong.&lt;br /&gt;
Players control a pilot who crash-lands at a secret entrance to the&lt;br /&gt;
city, called Rapture, and is drawn into a power struggle during which&lt;br /&gt;
he discovers that his will is not as free as he&amp;#39;d thought.
&lt;/p&gt;&lt;p&gt;
&amp;quot;I think the whole utopia-gone-wrong story that&amp;#39;s cleverly unveiled to&lt;br /&gt;
players is just brimming with cinematic potential,&amp;quot; said Verbinski.&lt;br /&gt;
&amp;quot;Of all the games I&amp;#39;ve played, this is one that I felt has a really&lt;br /&gt;
strong narrative.
&lt;/p&gt;&lt;p&gt;
Verbinski noted that Rapture&amp;#39;s art deco design and visually arresting&lt;br /&gt;
characters, such as the mechanical Big Daddys who protect genetically&lt;br /&gt;
mutated girls called Little Sisters, particularly inspired him to see&lt;br /&gt;
the game as a film.
&lt;/p&gt;&lt;p&gt;
Though no release date is even being targeted, &lt;em&gt;&lt;strong&gt;Verbinski said he plans&lt;br /&gt;
to start pre-production as soon as Logan&amp;#39;s script is finished&lt;/strong&gt;&lt;/em&gt; and&lt;br /&gt;
approved by all involved.
&lt;/p&gt;&lt;p&gt;
Take-Two is developing a &amp;quot;Bioshock&amp;quot; sequel that will be released in&lt;br /&gt;
2009, almost certainly before the film comes out.
&lt;/p&gt;&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;LUCASFILM / GOT CAREER?&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;(-&lt;a href=&quot;http://cntv.usc.edu/&quot; target=&quot;_blank&quot;&gt;cntv.usc.edu&lt;/a&gt;)&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; An Evening with&amp;#160; LUCASFILM&amp;#160; Ltd.&lt;/p&gt;&lt;p&gt;Please join us for a presentation about &amp;quot;Current &amp;amp; Future Innovations in Filmmaking &amp;amp; Entertainment&amp;quot;
&lt;/p&gt;&lt;p&gt;Tuesday, May 13th, 7pm, LUC 108&lt;/p&gt;&lt;p&gt;Open to Students and Alumni RSVP:&amp;#160;&amp;#160; &lt;a href=&quot;http://www-cntv.usc.edu/about/events/event_20080507.htm&quot; target=&quot;_blank&quot;&gt;http://www-cntv.usc.edu/about/events/event_20080507.htm&lt;/a&gt;&lt;/p&gt;&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: large&quot;&gt;&lt;strong&gt;&lt;br /&gt;
&amp;#39;Iron Man&amp;#39; To Battle &lt;/strong&gt;&lt;strong&gt;&amp;quot;Edgy, Dystopian Auteurs&amp;quot;&lt;/strong&gt;&lt;/span&gt;
&lt;/p&gt;&lt;p&gt;
(LAtimes.com) &amp;#160; &amp;#160; &amp;#160; &amp;#160; For &amp;quot;Iron Man,&amp;quot; the sequel is two years away.&lt;br /&gt;
But the encore comes this weekend.
&lt;/p&gt;&lt;p&gt;
After starting Hollywood&amp;#39;s summer with a $98.6-million bang, the&lt;br /&gt;
Marvel Studios&amp;#39; production should return to the top of the box-office&lt;br /&gt;
heap with an additional $45 million or more in ticket sales this&lt;br /&gt;
weekend.
&lt;/p&gt;&lt;p&gt;
Until recently, Warner Bros.&amp;#39; family-friendly &amp;quot;Speed Racer&amp;quot; had been&lt;br /&gt;
seen as a potential blockbuster, but the candy-colored, effects-driven&lt;br /&gt;
adaptation of the 1960s Japanese cartoon show now looks more likely to&lt;br /&gt;
become the summer&amp;#39;s first major misfire.
&lt;/p&gt;&lt;p&gt;
The live-action movie, a sharp departure for those edgy, dystopian&lt;br /&gt;
auteurs the Wachowski brothers, could open in the&lt;br /&gt;
$25-million-to-$30-million range. That would be enough to beat &amp;quot;What&lt;br /&gt;
Happens in Vegas,&amp;quot; the new Cameron Diaz-Ashton Kutcher romantic&lt;br /&gt;
comedy, for No. 2, but disappointing in light of the movie&amp;#39;s high&lt;br /&gt;
cost.
&lt;/p&gt;&lt;p&gt;
Midweek sales have been robust for &amp;quot;Iron Man,&amp;quot; starring Robert Downey&lt;br /&gt;
Jr. as the metal-clad superhero, though they cooled a bit Tuesday and&lt;br /&gt;
Wednesday. The film has a chance to become one of the extended summer&lt;br /&gt;
season&amp;#39;s few $300-million blockbusters at the domestic box office,&lt;br /&gt;
thanks to enthusiastic word-of-mouth. Reviews are 93% positive,&lt;br /&gt;
according to RottenTomatoes.com, and users at IMDB.com rate the movie&lt;br /&gt;
8.4 out of 10.
&lt;/p&gt;&lt;p&gt;
Produced for an estimated $140 million, &amp;quot;Iron Man&amp;quot; launched Marvel&lt;br /&gt;
Entertainment Inc.&amp;#39;s feature production business in style, although&lt;br /&gt;
the advance buzz is mixed for the mini-studio&amp;#39;s follow-up, &amp;quot;The&lt;br /&gt;
Incredible Hulk.&amp;quot; That&amp;#39;s slated for a June 13 release.
&lt;/p&gt;&lt;p&gt;
&amp;quot;Iron Man&amp;quot; also began the summer on a high note for distributor&lt;br /&gt;
Paramount Pictures, which gets a slice of the gross after recouping&lt;br /&gt;
its costs for prints and advertising. Paramount&amp;#39;s &amp;quot;Indiana Jones and&lt;br /&gt;
the Kingdom of the Crystal Skull,&amp;quot; coming Memorial Day weekend, is&lt;br /&gt;
tracking for an enormous opening, based on consumer surveys, and on&lt;br /&gt;
June 6 the studio releases DreamWorks Animation SKG Inc.&amp;#39;s promising&lt;br /&gt;
&amp;quot;Kung Fu Panda.&amp;quot;
&lt;/p&gt;&lt;p&gt;
This weekend&amp;#39;s results could signal whether &amp;quot;Iron Man&amp;quot; will fade&lt;br /&gt;
quickly, like most of the &amp;quot;X-Men&amp;quot; movies, or hang tough in the&lt;br /&gt;
marketplace like the first &amp;quot;Spider-Man,&amp;quot; &amp;quot;Batman Begins&amp;quot; and&